Ersetzt die qbx.drawText2d-Anzeige (rohe Zahl plus Uhr-Emoji in der Ecke, jeden Frame neu gezeichnet) durch ein NUI-Overlay. - Luft als Ring mit mm:ss, Farbstufen aus config.warnAtSeconds abgeleitet, Pulsieren im kritischen Bereich - Tiefe in Metern ueber GetWaterHeight, geglaettet damit Wellengang die Zahl nicht zappeln laesst; Einfaerbung ab config.deepWarningDepth - Platz fuer den Lampen-Status, wird in Phase 5 befuellt - Sichtbar nur mit angelegter Ausruestung unter Wasser, mit Fade - Updates gedrosselt auf 4/s statt jeden Frame - Kein backdrop-filter (bekannter FiveM-Bug) Die geglaettete Tiefe speist auch den tiefenabhaengigen Verbrauch, der bisher bei jedem Tick neu und ungeglaettet gemessen wurde. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,2 @@
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# Self-contained NUI-Vorschau, gebaut von .tools/nui-preview.mjs
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nui/_preview.html
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+69
-10
@@ -14,6 +14,20 @@ local activeTank = nil
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--- Bereits ausgelöste Warnschwellen des laufenden Tauchgangs.
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local warned = {}
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--- Geglättete Tauchtiefe in Metern. Wird vom HUD-Thread gepflegt und sowohl für
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--- die Anzeige als auch für den tiefenabhängigen Verbrauch benutzt.
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local currentDepth = 0.0
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--- Grenzen für die Farbstufen im HUD, aus config.warnAtSeconds abgeleitet.
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local warnThreshold, dangerThreshold = 0, 0
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for i = 1, #config.warnAtSeconds do
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local threshold = config.warnAtSeconds[i]
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if threshold > warnThreshold then warnThreshold = threshold end
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if dangerThreshold == 0 or threshold < dangerThreshold then dangerThreshold = threshold end
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end
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local MASK_MODEL = `p_d_scuba_mask_s`
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local TANK_MODEL = `p_s_scuba_tank_s`
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local MASK_BONE = 12844
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@@ -37,10 +51,12 @@ local function getDepth()
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end
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--- Verbrauchsfaktor. Tiefer tauchen kostet mehr Luft.
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--- Nutzt die geglättete Tiefe aus dem HUD-Thread, damit Wellengang den Verbrauch
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--- nicht im Sekundentakt springen lässt.
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local function getDecayFactor()
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if not config.depthDecayEnabled then return 1.0 end
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return math.min(config.maxDecayFactor, 1.0 + getDepth() / config.depthDecayReference)
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return math.min(config.maxDecayFactor, 1.0 + currentDepth / config.depthDecayReference)
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end
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--- @param ped number? default cache.ped - beim Model-Wechsel muss der neue Ped explizit rein
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@@ -236,18 +252,60 @@ local function takeOffSuit()
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end
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end
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local function startOxygenLevelDrawTextThread()
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--- @param visible boolean
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local function sendHudState(visible)
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local oxygen = activeTank and activeTank.oxygen or 0.0
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local capacity = activeTank and activeTank.capacity or 1
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local level = 'ok'
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if oxygen <= dangerThreshold then
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level = 'danger'
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elseif oxygen <= warnThreshold then
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level = 'warn'
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end
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SendNUIMessage({
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action = 'state',
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visible = visible,
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oxygen = oxygen,
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capacity = capacity,
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depth = currentDepth,
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level = level,
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deep = currentDepth >= config.deepWarningDepth,
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hasLamp = false,
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lamp = false
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})
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end
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--- Pflegt die geglättete Tiefe und schiebt den Zustand ins NUI.
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--- Läuft auch über Wasser weiter, weil getDecayFactor die Tiefe braucht - nur die
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--- Anzeige wird ausgeblendet.
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local function startHudThread()
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CreateThread(function()
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local wasVisible = false
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SendNUIMessage({
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action = 'labels',
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air = locale('hud.air'),
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depth = locale('hud.depth'),
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lamp = locale('hud.lamp')
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})
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while currentGear.enabled do
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if IsPedSwimmingUnderWater(cache.ped) and activeTank then
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qbx.drawText2d({
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text = formatTime(activeTank.oxygen)..'⏱',
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coords = vec2(1.0, 1.42),
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scale = 0.45
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})
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currentDepth = currentDepth + (getDepth() - currentDepth) * 0.25
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local visible = config.hudEnabled and activeTank ~= nil and IsPedSwimmingUnderWater(cache.ped)
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if visible or wasVisible then
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sendHudState(visible)
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wasVisible = visible
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end
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Wait(0)
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Wait(config.hudUpdateIntervalMs)
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end
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currentDepth = 0.0
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sendHudState(false)
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end)
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end
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@@ -370,7 +428,7 @@ local function putOnSuit()
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currentGear.enabled = true
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-- Initiate breathing suit audio
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startOxygenLevelDecrementerThread()
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startOxygenLevelDrawTextThread()
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startHudThread()
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startGearWatchdogThread()
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end
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end
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@@ -406,6 +464,7 @@ AddEventHandler('onResourceStop', function(resource)
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syncTank(true)
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deleteGear()
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SendNUIMessage({ action = 'state', visible = false })
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SetEnableScuba(cache.ped, false)
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SetPedMaxTimeUnderwater(cache.ped, config.maxTimeUnderwater)
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end)
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@@ -27,4 +27,15 @@ return {
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depthDecayEnabled = true,
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depthDecayReference = 30.0,
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maxDecayFactor = 4.0,
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--- NUI-HUD mit Luft und Tiefe. Auf false bleibt die Ausrüstung voll nutzbar,
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--- nur ohne Anzeige.
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hudEnabled = true,
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--- Update-Intervall des HUD (ms). 250 = 4 Updates pro Sekunde, reicht für eine
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--- ruhige Anzeige ohne unnötigen NUI-Traffic.
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hudUpdateIntervalMs = 250,
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--- Ab dieser Tiefe wird die Tiefenanzeige eingefärbt (Meter).
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deepWarningDepth = 25.0,
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}
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@@ -17,10 +17,15 @@ server_script 'server/main.lua'
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client_script 'client/main.lua'
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ui_page 'nui/index.html'
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files {
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'config/client.lua',
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'config/shared.lua',
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'locales/*.json',
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'nui/index.html',
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'nui/style.css',
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'nui/script.js',
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}
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lua54 'yes'
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@@ -21,5 +21,10 @@
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},
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"menu": {
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"choose_tank": "Tauchflasche wählen"
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},
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"hud": {
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"air": "Luft",
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"depth": "Tiefe",
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"lamp": "Lampe"
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}
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}
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@@ -21,5 +21,10 @@
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},
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"menu": {
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"choose_tank": "Choose an air tank"
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},
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"hud": {
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"air": "Air",
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"depth": "Depth",
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"lamp": "Lamp"
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}
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}
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@@ -0,0 +1,37 @@
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<!DOCTYPE html>
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<html lang="de">
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<head>
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<meta charset="UTF-8">
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<link rel="stylesheet" href="style.css">
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</head>
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<body>
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<div id="hud" class="hidden">
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<div class="gauge">
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<svg viewBox="0 0 120 120" aria-hidden="true">
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<circle class="gauge-track" cx="60" cy="60" r="52"></circle>
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<circle id="gauge-fill" class="gauge-fill" cx="60" cy="60" r="52"></circle>
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</svg>
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<div class="gauge-inner">
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<span id="air-value">--:--</span>
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<span id="air-label" class="caption">LUFT</span>
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</div>
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</div>
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<div class="readouts">
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<div class="readout">
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<span id="depth-label" class="caption">TIEFE</span>
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<div class="value"><span id="depth-value">0.0</span><span class="unit">m</span></div>
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</div>
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<div id="lamp" class="lamp">
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<svg viewBox="0 0 24 24" aria-hidden="true">
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<path d="M9 21h6v-1H9v1zm3-19a7 7 0 0 0-4 12.7V17h8v-2.3A7 7 0 0 0 12 2z"></path>
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</svg>
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<span id="lamp-label">LAMPE</span>
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</div>
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</div>
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</div>
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<script src="script.js"></script>
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</body>
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</html>
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@@ -0,0 +1,66 @@
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// Das HUD ist reine Anzeige - es sendet nichts zurueck an den Client.
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// Der Lua-Client schickt den kompletten Zustand, damit die Locale-Texte an einer
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// Stelle bleiben und hier nichts uebersetzt werden muss.
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const RING = 327; // 2 * PI * 52, muss zu --ring in style.css passen
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const hud = document.getElementById('hud');
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const gaugeFill = document.getElementById('gauge-fill');
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const airValue = document.getElementById('air-value');
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const depthValue = document.getElementById('depth-value');
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const lamp = document.getElementById('lamp');
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const labels = {
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air: document.getElementById('air-label'),
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depth: document.getElementById('depth-label'),
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lamp: document.getElementById('lamp-label')
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};
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function formatTime(seconds) {
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const total = Math.max(0, Math.floor(seconds));
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const mm = String(Math.floor(total / 60)).padStart(2, '0');
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const ss = String(total % 60).padStart(2, '0');
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return `${mm}:${ss}`;
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}
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function render(state) {
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hud.classList.toggle('hidden', !state.visible);
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if (!state.visible) return;
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const capacity = state.capacity > 0 ? state.capacity : 1;
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const ratio = Math.min(1, Math.max(0, state.oxygen / capacity));
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gaugeFill.style.strokeDashoffset = String(RING * (1 - ratio));
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airValue.textContent = formatTime(state.oxygen);
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depthValue.textContent = state.depth.toFixed(1);
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// Warnstufen kommen als Restsekunden vom Client, damit sie zu
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// config.warnAtSeconds passen statt hier nochmal definiert zu werden.
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hud.classList.toggle('warn', state.level === 'warn');
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hud.classList.toggle('danger', state.level === 'danger');
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hud.classList.toggle('deep', !!state.deep);
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lamp.classList.toggle('hidden', !state.hasLamp);
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lamp.classList.toggle('on', !!state.lamp);
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}
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window.addEventListener('message', (event) => {
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const data = event.data;
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if (!data) return;
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if (data.action === 'labels') {
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labels.air.textContent = data.air;
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labels.depth.textContent = data.depth;
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labels.lamp.textContent = data.lamp;
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return;
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}
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if (data.action === 'state') render(data);
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});
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// Damit sich das HUD im Browser ohne FiveM anschauen laesst.
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if (typeof GetParentResourceName !== 'function') {
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render({ visible: true, oxygen: 372, capacity: 600, depth: 12.4, level: 'ok', hasLamp: true, lamp: true });
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}
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+184
@@ -0,0 +1,184 @@
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/* Kein backdrop-filter: bricht nach FiveM-Updates zu einem schwarzen Kasten auf. */
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:root {
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--accent: #38bdf8;
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--accent-dim: rgba(56, 189, 248, 0.15);
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--warn: #fbbf24;
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--danger: #f87171;
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--text: #e2e8f0;
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--muted: #94a3b8;
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--panel: rgba(9, 18, 28, 0.72);
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--ring: 327; /* 2 * PI * 52, Umfang des Gauge-Kreises */
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}
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* {
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margin: 0;
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padding: 0;
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box-sizing: border-box;
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}
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body {
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overflow: hidden;
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background: transparent;
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font-family: 'Segoe UI', 'Roboto', system-ui, sans-serif;
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user-select: none;
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}
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#hud {
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position: absolute;
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left: 50%;
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bottom: 7vh;
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transform: translateX(-50%) translateY(0);
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display: flex;
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align-items: center;
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gap: 18px;
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padding: 14px 22px 14px 14px;
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border-radius: 16px;
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background: var(--panel);
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border: 1px solid rgba(148, 163, 184, 0.18);
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box-shadow: 0 8px 32px rgba(0, 0, 0, 0.45);
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color: var(--text);
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transition: opacity 220ms ease, transform 220ms ease;
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}
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#hud.hidden {
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opacity: 0;
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transform: translateX(-50%) translateY(14px);
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pointer-events: none;
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}
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/* --- Luft-Gauge --- */
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.gauge {
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position: relative;
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width: 92px;
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height: 92px;
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flex-shrink: 0;
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}
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.gauge svg {
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width: 100%;
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height: 100%;
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transform: rotate(-90deg);
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}
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.gauge circle {
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fill: none;
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stroke-width: 8;
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stroke-linecap: round;
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}
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.gauge-track {
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stroke: rgba(148, 163, 184, 0.16);
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}
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.gauge-fill {
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stroke: var(--accent);
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stroke-dasharray: var(--ring);
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stroke-dashoffset: 0;
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transition: stroke-dashoffset 260ms linear, stroke 260ms ease;
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}
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.gauge-inner {
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position: absolute;
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inset: 0;
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display: flex;
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flex-direction: column;
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align-items: center;
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justify-content: center;
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gap: 2px;
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}
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#air-value {
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font-size: 21px;
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font-weight: 600;
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font-variant-numeric: tabular-nums;
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letter-spacing: 0.5px;
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line-height: 1;
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}
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.caption {
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font-size: 9px;
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font-weight: 600;
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letter-spacing: 1.4px;
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color: var(--muted);
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text-transform: uppercase;
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}
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/* --- Tiefe + Lampe --- */
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.readouts {
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display: flex;
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flex-direction: column;
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gap: 10px;
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min-width: 92px;
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}
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.readout {
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display: flex;
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flex-direction: column;
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gap: 3px;
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}
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.value {
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display: flex;
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align-items: baseline;
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gap: 3px;
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font-size: 26px;
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font-weight: 600;
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font-variant-numeric: tabular-nums;
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line-height: 1;
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transition: color 260ms ease;
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}
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.unit {
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font-size: 13px;
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font-weight: 500;
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color: var(--muted);
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}
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.lamp {
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display: flex;
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align-items: center;
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gap: 6px;
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padding: 5px 9px;
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border-radius: 8px;
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background: rgba(148, 163, 184, 0.1);
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font-size: 10px;
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font-weight: 600;
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letter-spacing: 1.2px;
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text-transform: uppercase;
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color: var(--muted);
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transition: background 200ms ease, color 200ms ease;
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}
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.lamp svg {
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width: 13px;
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height: 13px;
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fill: currentColor;
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}
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.lamp.hidden {
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display: none;
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}
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.lamp.on {
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background: var(--accent-dim);
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color: var(--accent);
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}
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/* --- Warnzustaende --- */
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#hud.warn .gauge-fill { stroke: var(--warn); }
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#hud.warn #air-value { color: var(--warn); }
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#hud.danger .gauge-fill { stroke: var(--danger); }
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#hud.danger #air-value { color: var(--danger); }
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#hud.danger .gauge { animation: pulse 1s ease-in-out infinite; }
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#hud.deep .value { color: var(--warn); }
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@keyframes pulse {
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0%, 100% { opacity: 1; }
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50% { opacity: 0.45; }
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}
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Reference in New Issue
Block a user