Tree Generator v1.2.0: world-space UVs, UV1-Lightmap, keine Nadelspitzen
- UVMap aus Geometry Nodes (V = Bogenlaenge, U = Umfang*Radius) -> Rinde ueberall gleich dicht, Regler 'UV Scale' - 'UV1 Lightmap-UV' beim Modifier-Apply (Parity zum Rock-Generator; aktiver Kanal wird gesetzt, damit lightmap_pack UV0 nicht ueberschreibt) - Sub-Aeste enden nicht mehr als Nadeln - Test prueft jetzt beide UV-Kanaele + world-space-Skalierung Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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@@ -32,7 +32,7 @@
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"id": "stylized_tree_generator",
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"name": "Stylized Tree Generator",
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"tagline": "Parametrische Baeume, Palmen, Bueschen mit Wachstums-Stufen",
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"version": "1.1.0",
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"version": "1.2.0",
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"type": "add-on",
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"maintainer": "D4rkst3r",
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"license": [
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@@ -48,9 +48,9 @@
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"Mesh",
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"Modeling"
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],
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"archive_url": "./stylized_tree_generator-1.1.0.zip",
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"archive_size": 9492,
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"archive_hash": "sha256:e563fd7c056b20c3d20c779713b5891baf7843f5158e4276629b8886f1efbd9f"
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"archive_url": "./stylized_tree_generator-1.2.0.zip",
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"archive_size": 10862,
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"archive_hash": "sha256:8297d75cf7b8d73189471b480f65e98861ee73840f0ab387fb9f2141fa80a083"
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}
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]
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}
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