Rock Generator 2.10.0: Quader als Grundform (Platten und Riegel)

Auf Wunsch des Users neben Wuerfel und Ico-Sphere eine Quader-Grundform mit
frei einstellbaren Proportionen (X/Y/Z) plus Streuung je Stein. Damit entstehen
flache Platten und langgestreckte Riegel - passt besonders zum Plattenlook der
Genshin-Referenz, wo Felsen aus flachen Schichten bestehen.

Wichtiges Detail: die Proportionen werden auf die MESH-DATEN angewendet
(transform_apply), nicht auf das Objekt. Der Displace arbeitet mit globalen
Texturkoordinaten - eine Objekt-Skalierung wuerde das Rauschen mitverzerren
statt die Form zu aendern.

Gemessen bei Proportion (2.0, 1.5, 0.35): 3.43 / 2.56 / 0.79 m (Z = 23 % von X),
bei (2.2, 0.8, 0.9): 3.81 / 1.40 / 1.60 m. Der Zufalls-Button kennt die neue
Form ebenfalls. Neuer Test tests/test_base_shapes.py.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-31 10:41:16 +02:00
co-authored by Claude Opus 4.8
parent 9d1660560c
commit b16e5ab75a
7 changed files with 111 additions and 11 deletions
+8 -1
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@@ -173,7 +173,14 @@ damit die Raw-URL sie ausliefert.
## Features ## Features
- **Basis-Formen:** Cube oder Ico-Sphere, einstellbare Subsurf-Stufen. - **Basis-Formen:** Wuerfel, **Quader** oder Ico-Sphere, einstellbare Subsurf-Stufen.
Der Quader hat frei einstellbare `Quader-Proportionen` (X/Y/Z) plus
`Proportions-Streuung` — damit entstehen flache **Platten** und langgestreckte
**Riegel** statt nur runder Brocken. Gemessen bei Proportion (2.0, 1.5, 0.35):
3.43 / 2.56 / 0.79 m — Z also 23 % von X.
Die Proportionen werden auf die MESH-DATEN angewendet, nicht auf das Objekt:
der Displace nutzt globale Texturkoordinaten, eine Objekt-Skalierung wuerde
das Rauschen mitverzerren statt die Form zu aendern.
- **Noise/Displace:** Voronoi / Clouds / Distorted Noise, Scale + Staerke, Seed. - **Noise/Displace:** Voronoi / Clouds / Distorted Noise, Scale + Staerke, Seed.
Seed-Variation ueber einen moderaten Welt-Offset (±25) vor dem Displace-Apply Seed-Variation ueber einen moderaten Welt-Offset (±25) vor dem Displace-Apply
Blenders prozedurale Texturen haben keinen echten Seed-Parameter. Blenders prozedurale Texturen haben keinen echten Seed-Parameter.
+1 -1
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@@ -1,7 +1,7 @@
schema_version = "1.0.0" schema_version = "1.0.0"
id = "stylized_rock_generator" id = "stylized_rock_generator"
version = "2.9.0" version = "2.10.0"
name = "Stylized Rock Generator" name = "Stylized Rock Generator"
tagline = "Batch-Generator fuer stylized Rocks mit UE5-Export" tagline = "Batch-Generator fuer stylized Rocks mit UE5-Export"
maintainer = "D4rkst3r" maintainer = "D4rkst3r"
+4 -4
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@@ -7,7 +7,7 @@
"id": "stylized_rock_generator", "id": "stylized_rock_generator",
"name": "Stylized Rock Generator", "name": "Stylized Rock Generator",
"tagline": "Batch-Generator fuer stylized Rocks mit UE5-Export", "tagline": "Batch-Generator fuer stylized Rocks mit UE5-Export",
"version": "2.9.0", "version": "2.10.0",
"type": "add-on", "type": "add-on",
"maintainer": "D4rkst3r", "maintainer": "D4rkst3r",
"license": [ "license": [
@@ -23,9 +23,9 @@
"Mesh", "Mesh",
"Modeling" "Modeling"
], ],
"archive_url": "./stylized_rock_generator-2.9.0.zip", "archive_url": "./stylized_rock_generator-2.10.0.zip",
"archive_size": 19688, "archive_size": 20241,
"archive_hash": "sha256:78452434a3f175ae1a415b4d4b2abdb5cb803415499c114c0452fb0a4524959e" "archive_hash": "sha256:d092ae0a1cfefed9bdd4fbe1ffcd8160f4fffb00033cec346bbde3d14c755254"
}, },
{ {
"schema_version": "1.0.0", "schema_version": "1.0.0",
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+39 -5
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@@ -1,7 +1,7 @@
bl_info = { bl_info = {
"name": "Stylized Rock Generator", "name": "Stylized Rock Generator",
"author": "D4rkst3r", "author": "D4rkst3r",
"version": (2, 9, 0), "version": (2, 10, 0),
"blender": (4, 2, 0), "blender": (4, 2, 0),
"location": "View3D > Sidebar > Rock Gen", "location": "View3D > Sidebar > Rock Gen",
"description": ( "description": (
@@ -50,7 +50,7 @@ CLASS_SIZES = {'S': 0.45, 'M': 1.0, 'L': 1.9, 'XL': 3.2}
# Property-Keys, die von Presets gespeichert/geladen werden. # Property-Keys, die von Presets gespeichert/geladen werden.
PRESET_KEYS = ( PRESET_KEYS = (
"base_shape", "subsurf_levels", "texture_type", "noise_scale", "base_shape", "box_proportions", "box_variation", "subsurf_levels", "texture_type", "noise_scale",
"displace_strength", "seed", "decimate_ratio_1", "decimate_ratio_2", "displace_strength", "seed", "decimate_ratio_1", "decimate_ratio_2",
"dissolve_angle", "generate_uv0", "generate_lightmap_uv", "dissolve_angle", "generate_uv0", "generate_lightmap_uv",
"randomize_transform", "scale_min", "scale_max", "randomize_transform", "scale_min", "scale_max",
@@ -303,8 +303,24 @@ def _make_lightmap_uv(context, obj):
def _build_rock_mesh(context, settings, index, location, rng, name=None): def _build_rock_mesh(context, settings, index, location, rng, name=None):
"""Baut das reine Rock-Mesh (ohne Transform/Material). Kann RockGenError werfen.""" """Baut das reine Rock-Mesh (ohne Transform/Material). Kann RockGenError werfen."""
# 1. Basis-Mesh # 1. Basis-Mesh
if settings.base_shape == 'CUBE': if settings.base_shape in ('CUBE', 'BOX'):
bpy.ops.mesh.primitive_cube_add(size=2, location=location) bpy.ops.mesh.primitive_cube_add(size=2, location=location)
if settings.base_shape == 'BOX':
# Proportionen auf die MESH-DATEN anwenden, nicht auf das Objekt:
# der Displace nutzt globale Texturkoordinaten, eine Objekt-Skalierung
# wuerde das Rauschen mitverzerren statt die Form zu aendern.
px, py, pz = settings.box_proportions
v = settings.box_variation
if v > 0.0:
px *= 1.0 + rng.uniform(-v, v) * 0.5
py *= 1.0 + rng.uniform(-v, v) * 0.5
pz *= 1.0 + rng.uniform(-v, v) * 0.5
ob_tmp = context.active_object
ob_tmp.scale = (px, py, pz)
_deselect_all(context)
context.view_layer.objects.active = ob_tmp
ob_tmp.select_set(True)
bpy.ops.object.transform_apply(location=False, rotation=False, scale=True)
else: else:
bpy.ops.mesh.primitive_ico_sphere_add( bpy.ops.mesh.primitive_ico_sphere_add(
subdivisions=1, radius=1.0, location=location subdivisions=1, radius=1.0, location=location
@@ -727,9 +743,24 @@ class RockGenSettings(PropertyGroup):
# --- Basis --- # --- Basis ---
base_shape: EnumProperty( base_shape: EnumProperty(
name="Basis-Form", name="Basis-Form",
items=[('CUBE', "Cube", ""), ('ICOSPHERE', "Ico-Sphere", "")], items=[
('CUBE', "Wuerfel", "Gleichmaessiger Brocken"),
('BOX', "Quader", "Laengliche oder flache Grundform - Proportionen unten"),
('ICOSPHERE', "Ico-Sphere", "Rundlicher Brocken"),
],
default='CUBE', default='CUBE',
) )
box_proportions: FloatVectorProperty(
name="Quader-Proportionen", size=3, default=(1.6, 1.1, 0.55),
min=0.15, max=4.0, subtype='XYZ',
description=("Seitenverhaeltnis der Grundform bei 'Quader'. Flach (kleines Z) "
"ergibt Platten und Findlinge, langgestreckt ergibt Brocken. "
"Wird VOR dem Displace angewendet, damit die Verformung mitgeht"),
)
box_variation: FloatProperty(
name="Proportions-Streuung", default=0.25, min=0.0, max=1.0,
description="Wuerfelt die Proportionen je Stein etwas anders (0 = alle gleich)",
)
subsurf_levels: IntProperty(name="Subsurf Levels", default=5, min=1, max=6) subsurf_levels: IntProperty(name="Subsurf Levels", default=5, min=1, max=6)
# --- Noise / Displace --- # --- Noise / Displace ---
@@ -1501,7 +1532,7 @@ class ROCKGEN_OT_randomize(Operator):
jitter("noise_scale_max", 0.6, 4.0) jitter("noise_scale_max", 0.6, 4.0)
jitter("displace_strength_max", 0.2, 0.9) jitter("displace_strength_max", 0.2, 0.9)
if s.random_shape: if s.random_shape:
s.base_shape = rng.choice(['CUBE', 'ICOSPHERE']) s.base_shape = rng.choice(['CUBE', 'BOX', 'ICOSPHERE'])
s.texture_type = rng.choice(['VORONOI', 'CLOUDS', 'DISTORTED_NOISE']) s.texture_type = rng.choice(['VORONOI', 'CLOUDS', 'DISTORTED_NOISE'])
self.report({'INFO'}, "Neue Zufallswerte (Seed %d)." % s.seed) self.report({'INFO'}, "Neue Zufallswerte (Seed %d)." % s.seed)
return {'FINISHED'} return {'FINISHED'}
@@ -1626,6 +1657,9 @@ class VIEW3D_PT_rock_generator(Panel):
box = layout.box() box = layout.box()
box.label(text="Basis") box.label(text="Basis")
box.prop(settings, "base_shape") box.prop(settings, "base_shape")
if settings.base_shape == 'BOX':
box.prop(settings, "box_proportions")
box.prop(settings, "box_variation")
box.prop(settings, "subsurf_levels") box.prop(settings, "subsurf_levels")
box = layout.box() box = layout.box()
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@@ -0,0 +1,59 @@
import bpy, sys, importlib.util, mathutils
spec=importlib.util.spec_from_file_location("srg", r"A:\eco\stylized_rock_generator\stylized_rock_generator.py")
r=importlib.util.module_from_spec(spec); sys.modules["srg"]=r; spec.loader.exec_module(r)
try: r.unregister()
except Exception: pass
r.register()
fails=[]
s=bpy.context.scene.rock_gen_settings
s.batch_count=1; s.subsurf_levels=4; s.use_modal=False
s.shading_mode='FLAT'; s.bake_vertex_cavity=True; s.set_origin_bottom=True
s.randomize_transform=False # Proportionen isoliert messen
mat=bpy.data.materials.new("P"); mat.use_nodes=True
nt=mat.node_tree; nt.nodes.clear()
o_=nt.nodes.new("ShaderNodeOutputMaterial"); b=nt.nodes.new("ShaderNodeBsdfPrincipled")
c=nt.nodes.new("ShaderNodeVertexColor"); c.layer_name="Cavity"
sep=nt.nodes.new("ShaderNodeSeparateColor"); nt.links.new(c.outputs["Color"], sep.inputs[0])
t=nt.nodes.new("ShaderNodeRGB"); t.outputs[0].default_value=(0.66,0.64,0.60,1)
mx=nt.nodes.new("ShaderNodeMixRGB"); mx.blend_type='MULTIPLY'; mx.inputs["Fac"].default_value=1.0
nt.links.new(t.outputs[0],mx.inputs["Color1"]); nt.links.new(sep.outputs[0],mx.inputs["Color2"])
nt.links.new(mx.outputs[0],b.inputs["Base Color"]); b.inputs["Roughness"].default_value=0.85
nt.links.new(b.outputs[0],o_.inputs["Surface"])
VARS=[("Wuerfel",'CUBE',None),
("Platte",'BOX',(2.0,1.5,0.35)),
("Riegel",'BOX',(2.2,0.8,0.9)),
("Ico",'ICOSPHERE',None)]
print("%-9s %-6s %s" % ("Variante","Form","Abmessungen X/Y/Z (m)"))
keep=[]; x=0.0
for name,shape,prop in VARS:
for o in list(bpy.data.objects): bpy.data.objects.remove(o,do_unlink=True)
s.base_shape=shape; s.box_variation=0.0
if prop: s.box_proportions=prop
s.seed=7
bpy.ops.object.generate_rocks_batch()
ob=[o for o in bpy.context.scene.objects if o.type=='MESH'][0]
bb=ob.bound_box
d=[max(v[i] for v in bb)-min(v[i] for v in bb) for i in range(3)]
print("%-9s %-6s %.2f / %.2f / %.2f" % (name,shape,d[0],d[1],d[2]))
if name=="Platte" and not (d[2] < d[0]*0.45): fails.append("platte_nicht_flach")
if name=="Riegel" and not (d[0] > d[1]*1.5): fails.append("riegel_nicht_laenglich")
cp=ob.copy(); cp.data=ob.data.copy(); keep.append((cp,x))
x+=2.4
for cp,px in keep:
bpy.context.collection.objects.link(cp); cp.location=(px,0,0)
cp.data.materials.clear(); cp.data.materials.append(mat)
for o in list(bpy.context.scene.objects):
if o.type=='MESH' and o not in [k[0] for k in keep]: bpy.data.objects.remove(o,do_unlink=True)
cam_d=bpy.data.cameras.new("C"); cam=bpy.data.objects.new("C",cam_d)
bpy.context.scene.collection.objects.link(cam); bpy.context.scene.camera=cam
cam.location=(3.6,-9.0,2.6)
d=mathutils.Vector((3.6,0,0.5))-cam.location
cam.rotation_euler=d.to_track_quat('-Z','Y').to_euler()
sun=bpy.data.objects.new("S", bpy.data.lights.new("S",'SUN'))
bpy.context.scene.collection.objects.link(sun); sun.rotation_euler=(0.9,0.2,0.7); sun.data.energy=3.5
sc=bpy.context.scene; sc.render.engine='CYCLES'; sc.cycles.samples=18
sc.render.resolution_x=1250; sc.render.resolution_y=470
sc.render.filepath=r"C:\Users\az319\AppData\Local\Temp\claude\A--eco-EcoGame--claude-worktrees-rock-generator-hardening-3d5f61\cf805d69-059c-4821-ac92-afae28022987\scratchpad\formen.png"
bpy.ops.render.render(write_still=True)
r.unregister()
print("ERGEBNIS:", "ALLE CHECKS OK" if not fails else "FEHLER: "+", ".join(fails))