fix(client): Disable EntityCollision for the mask and tank (#18)

this will disable the Collision for the mask and tank entities so they dont act like a bullet proof
This commit is contained in:
amsali22
2026-05-20 06:17:54 +02:00
committed by GitHub
parent e4bc09017b
commit 3b77398dac
+2
View File
@@ -65,10 +65,12 @@ local function attachGear()
lib.requestModel(tankModel)
currentGear.tank = CreateObject(tankModel, 1.0, 1.0, 1.0, true, true, false)
SetEntityCollision(currentGear.tank, false, false) --- Disable collision for the tank so it doesn't block bullets
local bone1 = GetPedBoneIndex(cache.ped, 24818)
AttachEntityToEntity(currentGear.tank, cache.ped, bone1, -0.25, -0.25, 0.0, 180.0, 90.0, 0.0, true, true, false, false, 2, true)
currentGear.mask = CreateObject(maskModel, 1.0, 1.0, 1.0, true, true, false)
SetEntityCollision(currentGear.mask, false, false) --- Disable collision for the mask so it doesn't block bullets
local bone2 = GetPedBoneIndex(cache.ped, 12844)
AttachEntityToEntity(currentGear.mask, cache.ped, bone2, 0.0, 0.0, 0.0, 180.0, 90.0, 0.0, true, true, false, false, 2, true)
SetModelAsNoLongerNeeded(maskModel)