From 3b77398dac257287ea883d9f3fa7d20c2152313e Mon Sep 17 00:00:00 2001 From: amsali22 <120795779+amsali22@users.noreply.github.com> Date: Wed, 20 May 2026 06:17:54 +0200 Subject: [PATCH] fix(client): Disable EntityCollision for the mask and tank (#18) this will disable the Collision for the mask and tank entities so they dont act like a bullet proof --- client/main.lua | 2 ++ 1 file changed, 2 insertions(+) diff --git a/client/main.lua b/client/main.lua index 42b8628..c4129ed 100644 --- a/client/main.lua +++ b/client/main.lua @@ -65,10 +65,12 @@ local function attachGear() lib.requestModel(tankModel) currentGear.tank = CreateObject(tankModel, 1.0, 1.0, 1.0, true, true, false) + SetEntityCollision(currentGear.tank, false, false) --- Disable collision for the tank so it doesn't block bullets local bone1 = GetPedBoneIndex(cache.ped, 24818) AttachEntityToEntity(currentGear.tank, cache.ped, bone1, -0.25, -0.25, 0.0, 180.0, 90.0, 0.0, true, true, false, false, 2, true) currentGear.mask = CreateObject(maskModel, 1.0, 1.0, 1.0, true, true, false) + SetEntityCollision(currentGear.mask, false, false) --- Disable collision for the mask so it doesn't block bullets local bone2 = GetPedBoneIndex(cache.ped, 12844) AttachEntityToEntity(currentGear.mask, cache.ped, bone2, 0.0, 0.0, 0.0, 180.0, 90.0, 0.0, true, true, false, false, 2, true) SetModelAsNoLongerNeeded(maskModel)