Tree Generator v1.1.0: Aeste folgen der Elternkurve

Kern aus EcoGame tools/blender_tree_gen.py regeneriert. Ast-Richtung jetzt ueber
Tangent/Normal von 'Curve to Points' (Goldener Winkel) statt Weltkoordinaten ->
Sub-Aeste wachsen entlang ihres Elternastes statt quer dazu. 'Tip Blunt' neu.

Headless getestet: alle 4 Presets, Stufen aufsteigend, Modifier-Apply ok.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
This commit is contained in:
2026-07-29 10:33:09 +02:00
co-authored by Claude Opus 4.8
parent 9240cc6d80
commit f9e3fe4223
6 changed files with 42 additions and 29 deletions
+4 -4
View File
@@ -32,7 +32,7 @@
"id": "stylized_tree_generator",
"name": "Stylized Tree Generator",
"tagline": "Parametrische Baeume, Palmen, Bueschen mit Wachstums-Stufen",
"version": "1.0.0",
"version": "1.1.0",
"type": "add-on",
"maintainer": "D4rkst3r",
"license": [
@@ -48,9 +48,9 @@
"Mesh",
"Modeling"
],
"archive_url": "./stylized_tree_generator-1.0.0.zip",
"archive_size": 9292,
"archive_hash": "sha256:23693ed0476102b52d76e67d1d711ce6c55925b47c9323a06d535e51a2508c01"
"archive_url": "./stylized_tree_generator-1.1.0.zip",
"archive_size": 9492,
"archive_hash": "sha256:e563fd7c056b20c3d20c779713b5891baf7843f5158e4276629b8886f1efbd9f"
}
]
}