Lint / Lint Resource (push) Has been cancelled
Druckanzeige: - pressure * (Restluft / capacity). Bei konstantem Volumen ist der Druck proportional zur verbliebenen Gasmenge, die lineare Abbildung stimmt also - Fuelldruck pro Flasche in config/shared.lua, alle bei 300 bar. Dass die grosse Flasche denselben Druck zeigt wie die kleine ist gewollt - in echt macht das Volumen die Laufzeit, nicht der Druck - Unter config.reservePressure (50 bar) rot: in der Tauchpraxis die Schwelle, ab der man den Aufstieg einleitet HUD ausblenden fuer Unterwasser-Screenshots. qbx_core hat selbst keinen HUD-Toggle, es feuert nur hud:client:* an eine separate HUD-Resource - deshalb drei voneinander unabhaengige Wege: - IsHudHidden() folgen, greift bei allem was DisplayHud(false) setzt - eigene Taste, standardmaessig unbelegt - Export setHudVisible(bool) / isHudVisible() fuer andere Resources Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
36 lines
1.1 KiB
JSON
36 lines
1.1 KiB
JSON
{
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"error": {
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"not_standing_up": "You need to be on solid ground to put this on...",
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"need_otube": "You don't have an air tank with you!",
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"underwater": "You cannot do this underwater...",
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"no_tank": "You don't have an air tank to refill!",
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"tank_empty": "This air tank is empty!",
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"tank_already_full": "This air tank is already full!",
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"out_of_air": "You're out of air! Surface now!"
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},
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"success": {
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"took_out": "You've taken your gear off!",
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"tube_filled": "You've successfully refilled your air tank!"
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},
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"info": {
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"put_suit": "Putting on your diving suit...",
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"pullout_suit": "Taking off your diving suit...",
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"filling_air": "Filling air...",
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"oxygen_low": "Only %s of air left!",
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"tank_remaining": "%s remaining (%d%%)"
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},
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"menu": {
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"choose_tank": "Choose an air tank"
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},
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"hud": {
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"air": "Air",
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"depth": "Depth",
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"pressure": "Pressure",
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"lamp": "Lamp"
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},
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"keybind": {
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"toggle_lamp": "Toggle dive lamp",
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"toggle_hud": "Toggle dive HUD"
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}
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}
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