feat: Flasche und Maske als Kleidung, Patronen tauschen, HUD-Anmeldung
- Tauchgeraet bereit = Taucherflasche (rigItem, Slot 31) mit Patrone UND Maske (maskItem, Slot 29) angezogen; Server getWorn statt verifyGear, geprueft bei jeder Inventaraenderung und nach jedem Umziehen. Props, diving_gear und der Anzieh-Balken entfallen. - Die fuenf Flaschen sind Patronen: benutzen = in die getragene Flasche einsetzen, die alte kommt mit Restluft zurueck (patroneTauschen). - Faeden mit Laufnummer, damit ein Tausch sie nicht verdoppelt. - exports.ox_inventory -> exports.d4rk_inventory, Meldungen ueber lib.notify (meldung_shared) und d4rk_bridge:Notify. - Konsole beim HUD angemeldet (client/hud.lua), 366 x 165 bei 1080p gemessen; ohne HUD bleibt die CSS-Position. - Nachfuellen (diving_fill) stillgelegt: kommt spaeter ueber Shop/Crafting. Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
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@@ -0,0 +1,50 @@
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--[[
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d4rk_divegear - die Tauchkonsole beim HUD anmelden (28.09.2026).
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d4rk_hud verwaltet Lage, Groesse und Sichtbarkeit fremder Bauteile im
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Editor (/hudbearbeiten) und speichert sie je Charakter; die Konsole
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zeichnet sich weiter selbst (d4rk_hud/client/anmeldung.lua, Vertrag dort).
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Laeuft d4rk_hud nicht, bleibt die Konsole, wo nui/style.css sie hinsetzt.
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breite x hoehe: die Konsole bei 1080p, GEMESSEN am 28.09.2026 mit
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d4rk-rp-planung/scripts/nui-pruefen/divegear-konsole.mjs (offsetWidth/
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offsetHeight von #hud, --hud-scale 1.000): 366 x 165. Das Beispiel in
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d4rk_hud/client/anmeldung.lua nennt 364 x 162 - das war nicht gemessen.
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]]
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local KEY = 'tauchkonsole'
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local BREITE, HOEHE = 366, 165
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local function anmelden()
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if GetResourceState('d4rk_hud') ~= 'started' then return end
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pcall(function()
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exports.d4rk_hud:BauteilAnmelden(KEY, {
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name = locale('hud.konsole'),
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breite = BREITE,
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hoehe = HOEHE,
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vorgabe = { anker = 'unten-mitte', x = 0, y = 76, skala = 1.0, an = true },
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})
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end)
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end
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AddEventHandler('d4rk_hud:bauteilLage', function(key, lage)
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if key ~= KEY then return end
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SendNUIMessage({ action = 'lage', lage = lage })
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end)
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AddEventHandler('d4rk_hud:bauteileAnfragen', anmelden)
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AddEventHandler('onClientResourceStart', function(resource)
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if resource == 'd4rk_hud' then SetTimeout(1000, function() anmelden() end) end
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end)
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AddEventHandler('onClientResourceStop', function(resource)
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-- Ohne HUD wieder die eigene Position.
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if resource == 'd4rk_hud' then SendNUIMessage({ action = 'lage', lage = false }) end
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end)
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CreateThread(function()
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Wait(1000)
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anmelden()
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end)
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+125
-173
@@ -1,12 +1,17 @@
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local config = require 'config.client'
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local shared = require 'config.shared'
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--- Tauchgeraet bereit: Flasche mit Patrone UND Maske angezogen (28.09.2026 -
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--- vorher hingen hier zwei Props, mask und tank).
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local currentGear = {
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mask = 0,
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tank = 0,
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enabled = false
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}
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--- Laufnummer der Faeden (Verbrauch, HUD, Waechter). Wird beim Tauschen einer
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--- Patrone sofort neu angelegt - ohne Nummer liefen die alten Faeden nach
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--- ihrem Wait einfach weiter, und es gaebe sie doppelt.
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local gearLauf = 0
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--- Lampe an? Der eigentliche Lichtkegel wird in client/light.lua gezeichnet,
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--- gesteuert über den replizierten Statebag.
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local lampOn = false
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@@ -32,10 +37,6 @@ for i = 1, #config.warnAtSeconds do
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if dangerThreshold == 0 or threshold < dangerThreshold then dangerThreshold = threshold end
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end
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local MASK_MODEL = `p_d_scuba_mask_s`
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local TANK_MODEL = `p_s_scuba_tank_s`
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local MASK_BONE = 12844
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local TANK_BONE = 24818
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--- @param seconds number
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--- @return string mm:ss
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@@ -127,50 +128,6 @@ local function disableScuba(outOfAir, ped)
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SetPedMaxTimeUnderwater(ped, outOfAir and config.maxTimeUnderwaterOutOfAir or config.maxTimeUnderwater)
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end
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local function deleteGear()
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if currentGear.mask ~= 0 then
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DetachEntity(currentGear.mask, false, true)
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DeleteEntity(currentGear.mask)
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currentGear.mask = 0
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end
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if currentGear.tank ~= 0 then
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DetachEntity(currentGear.tank, false, true)
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DeleteEntity(currentGear.tank)
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currentGear.tank = 0
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end
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end
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--- Hängt ein Prop hart an einen Ped-Bone.
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--- useSoftPinning bleibt bewusst false: mit true darf die Physik-Engine die
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--- Attachment bei Ragdoll und harten Anim-Übergängen lösen, dann fliegt das Prop weg.
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local function attachProp(ped, model, bone, offset, rotation)
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lib.requestModel(model)
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local prop = CreateObject(model, 1.0, 1.0, 1.0, true, true, false)
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SetEntityCollision(prop, false, false) --- Disable collision so it doesn't block bullets
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AttachEntityToEntity(prop, ped, GetPedBoneIndex(ped, bone),
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offset.x, offset.y, offset.z,
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rotation.x, rotation.y, rotation.z,
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false, -- p9
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false, -- useSoftPinning ("if set to false attached entity will not detach when fixed")
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false, -- collision
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false, -- isPed
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2, -- rotationOrder
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true) -- syncRot
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SetModelAsNoLongerNeeded(model)
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return prop
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end
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--- @param ped number? default cache.ped
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local function attachGear(ped)
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ped = ped or cache.ped
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currentGear.tank = attachProp(ped, TANK_MODEL, TANK_BONE, vec3(-0.25, -0.25, 0.0), vec3(180.0, 90.0, 0.0))
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currentGear.mask = attachProp(ped, MASK_MODEL, MASK_BONE, vec3(0.0, 0.0, 0.0), vec3(180.0, 90.0, 0.0))
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end
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--- @param state boolean
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--- @param notifyIfUnavailable boolean? Rückmeldung, wenn das Outfit keine Lampe hat
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local function setLamp(state, notifyIfUnavailable)
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@@ -187,18 +144,10 @@ local function setLamp(state, notifyIfUnavailable)
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-- aber falls sie bei einem Ped-Model doch nicht anschlägt, ist eine Meldung
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-- besser als ein scheinbar kaputter Keybind.
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if state and notifyIfUnavailable and not IsScubaGearLightEnabled(cache.ped) then
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exports.qbx_core:Notify(locale('error.no_lamp_on_outfit'), 'error')
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lib.notify({ description = locale('error.no_lamp_on_outfit'), type = 'error' })
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end
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end
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local function isPropIntact(prop)
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return prop ~= 0 and DoesEntityExist(prop) and GetEntityAttachedTo(prop) == cache.ped
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end
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local function isGearIntact()
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return isPropIntact(currentGear.mask) and isPropIntact(currentGear.tank)
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end
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--- Schreibt die Restluft in die Metadata der Flasche. Der Server clampt den Wert
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--- und gibt den akzeptierten Stand zurück, damit Client und Inventar nicht auseinanderlaufen.
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--- @param immediate boolean? true = Fire-and-Forget (Tod, Resource-Stop)
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@@ -220,8 +169,10 @@ end
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--- Gemeinsamer Teardown für Ablegen, leere Flasche und Tod.
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--- @param outOfAir boolean?
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--- @param immediateSync boolean?
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local function removeGear(outOfAir, immediateSync)
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syncTank(immediateSync)
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--- @param ohneSync boolean? nach einem Patronentausch: der Client-Stand gehoert
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--- zur ALTEN Patrone und darf die neue nicht ueberschreiben
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local function removeGear(outOfAir, immediateSync, ohneSync)
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if not ohneSync then syncTank(immediateSync) end
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currentGear.enabled = false
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setLamp(false)
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@@ -232,7 +183,6 @@ local function removeGear(outOfAir, immediateSync)
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narcosisDamageBuffer = 0.0
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engineDepthWarned = false
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deleteGear()
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disableScuba(outOfAir)
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-- Stop breathing suit audio
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end
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@@ -272,7 +222,7 @@ end
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lib.callback.register('d4rk_divegear:client:fillTank', function(tanks)
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if IsPedSwimmingUnderWater(cache.ped) then
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exports.qbx_core:Notify(locale('error.underwater'), 'error')
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lib.notify({ description = locale('error.underwater'), type = 'error' })
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return
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end
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@@ -281,7 +231,7 @@ lib.callback.register('d4rk_divegear:client:fillTank', function(tanks)
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if not tank then return end
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if tank.oxygen >= tank.capacity then
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exports.qbx_core:Notify(locale('error.tank_already_full'), 'error')
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lib.notify({ description = locale('error.tank_already_full'), type = 'error' })
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return
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end
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@@ -314,23 +264,6 @@ RegisterNetEvent('d4rk_divegear:client:tankRefilled', function(slot, capacity)
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enableScuba()
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end)
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local function takeOffSuit()
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if lib.progressBar({
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duration = config.takeOffSuitTimeMs,
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label = locale('info.pullout_suit'),
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useWhileDead = false,
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canCancel = true,
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anim = {
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dict = 'clothingshirt',
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clip = 'try_shirt_positive_d',
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blendIn = 8.0
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}
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}) then
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removeGear()
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exports.qbx_core:Notify(locale('success.took_out'))
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end
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end
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--- Manometer-Anzeige. Bei konstantem Volumen ist der Druck proportional zur
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--- verbliebenen Gasmenge, deshalb reicht der lineare Anteil an der Füllung.
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--- @return number bar
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@@ -411,7 +344,9 @@ local function startHudThread()
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lamp = locale('hud.lamp')
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})
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while currentGear.enabled do
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local meinLauf = gearLauf
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while currentGear.enabled and meinLauf == gearLauf do
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currentDepth = currentDepth + (getDepth() - currentDepth) * 0.25
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local visible = config.hudEnabled
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@@ -432,6 +367,9 @@ local function startHudThread()
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Wait(config.hudUpdateIntervalMs)
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end
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-- Abgeloest durch einen neuen Faden (Patronentausch): der zeigt weiter.
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if meinLauf ~= gearLauf and currentGear.enabled then return end
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currentDepth = 0.0
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sendHudState(false)
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end)
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@@ -451,7 +389,7 @@ local function updateNarcosis(elapsed)
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if currentDepth >= engineWarnAt then
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if not engineDepthWarned then
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engineDepthWarned = true
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exports.qbx_core:Notify(locale('error.crush_depth', math.floor(config.narcosis.engineDepthLimit)), 'error')
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lib.notify({ description = locale('error.crush_depth', math.floor(config.narcosis.engineDepthLimit)), type = 'error' })
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end
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else
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engineDepthWarned = false
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@@ -471,7 +409,7 @@ local function updateNarcosis(elapsed)
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if activeTank and over >= -config.narcosis.warnBeforeMeters then
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if not narcosisWarned then
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narcosisWarned = true
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exports.qbx_core:Notify(locale('info.depth_limit', math.floor(activeTank.maxDepth or 0)), 'warning')
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lib.notify({ description = locale('info.depth_limit', math.floor(activeTank.maxDepth or 0)), type = 'warning' })
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end
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else
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narcosisWarned = false
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@@ -502,8 +440,9 @@ local function startOxygenLevelDecrementerThread()
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CreateThread(function()
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local lastTick = GetGameTimer()
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local sinceSync = 0.0
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local meinLauf = gearLauf
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while currentGear.enabled do
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while currentGear.enabled and meinLauf == gearLauf do
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Wait(250)
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local now = GetGameTimer()
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@@ -522,13 +461,13 @@ local function startOxygenLevelDecrementerThread()
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if activeTank.oxygen <= threshold and not warned[threshold] then
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warned[threshold] = true
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exports.qbx_core:Notify(locale('info.oxygen_low', formatTime(activeTank.oxygen)), 'warning')
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lib.notify({ description = locale('info.oxygen_low', formatTime(activeTank.oxygen)), type = 'warning' })
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end
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end
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if activeTank.oxygen <= 0 then
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disableScuba(true)
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exports.qbx_core:Notify(locale('error.out_of_air'), 'error')
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lib.notify({ description = locale('error.out_of_air'), type = 'error' })
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syncTank()
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sinceSync = 0.0
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-- Stop breathing suit audio
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@@ -554,17 +493,14 @@ end
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--- und Fahrzeugausstieg vom Spiel zurückgesetzt werden.
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local function startGearWatchdogThread()
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CreateThread(function()
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while currentGear.enabled do
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local meinLauf = gearLauf
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while currentGear.enabled and meinLauf == gearLauf do
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if config.removeGearOnDeath and IsPedDeadOrDying(cache.ped, true) then
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removeGear(false, true)
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break
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end
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if not isGearIntact() then
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deleteGear()
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attachGear()
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end
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if activeTank and activeTank.oxygen > 0 then
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enableScuba()
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end
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@@ -574,31 +510,94 @@ local function startGearWatchdogThread()
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end)
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end
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local function putOnSuit()
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--[[
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ANLEGEN - 28.09.2026. Kein Balken und keine Props mehr: angezogen wird im
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Inventar (Flasche und Maske sind Kleidung). Hier wird nur das Tauchgeraet
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scharf geschaltet, wenn der Server sagt, dass beides getragen wird und
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Luft in der Patrone ist.
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]]
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--- @param tank table aus d4rk_divegear:server:getWorn
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--- @return boolean
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local function anlegen(tank)
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if not tank or (tank.oxygen or 0) <= 0 then return false end
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activeTank = tank
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warned = {}
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gearLauf = gearLauf + 1
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enableScuba()
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currentGear.enabled = true
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startOxygenLevelDecrementerThread()
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startHudThread()
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startGearWatchdogThread()
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return true
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end
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--[[
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NACHSEHEN, WAS ER TRAEGT - bei jeder Inventaraenderung und nach jedem
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Umziehen. Mehrere Anstoesse in kurzer Folge fuehren zu EINER Frage mehr,
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nicht zu vielen parallelen.
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]]
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local pruefenLaeuft, pruefenNochmal = false, false
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local function pruefen()
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if pruefenLaeuft then
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pruefenNochmal = true
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return
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end
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pruefenLaeuft = true
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CreateThread(function()
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repeat
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pruefenNochmal = false
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local erg = lib.callback.await('d4rk_divegear:server:getWorn', false)
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if type(erg) == 'table' then
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if erg.ok then
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if not currentGear.enabled then
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if anlegen(erg.tank) then
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lib.notify({ description = locale('info.bereit', formatTime(erg.tank.oxygen)), type = 'info' })
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end
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elseif activeTank and activeTank.name ~= erg.tank.name then
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-- Patrone getauscht: der Client-Stand gehoert zur alten.
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removeGear(false, false, true)
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anlegen(erg.tank)
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end
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elseif currentGear.enabled then
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lib.notify({ description = locale('error.' .. (erg.grund or 'gear_gone')), type = 'error' })
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removeGear(false)
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end
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end
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until not pruefenNochmal
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pruefenLaeuft = false
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end)
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end
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AddEventHandler('d4rk:kleidung:angezogen', pruefen)
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AddEventHandler('ox_inventory:updateInventory', pruefen)
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CreateThread(function()
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Wait(2000)
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pruefen()
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end)
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--[[
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EINE PATRONE BENUTZEN = SIE EINSETZEN (Server: CreateUseableItem je
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Patrone). Nur an Land, mit Balken - wie vorher das Anlegen.
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]]
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RegisterNetEvent('d4rk_divegear:client:patroneEinsetzen', function(slot)
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if IsPedSwimming(cache.ped) or cache.vehicle then
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exports.qbx_core:Notify(locale('error.not_standing_up'), 'error')
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lib.notify({ description = locale('error.not_standing_up'), type = 'error' })
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return
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end
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local tanks = lib.callback.await('d4rk_divegear:server:getTanks', false)
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if not tanks or #tanks == 0 then
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exports.qbx_core:Notify(locale('error.need_otube'), 'error')
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return
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end
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local tank = chooseTank(tanks)
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if not tank then return end
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if tank.oxygen <= 0 then
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exports.qbx_core:Notify(locale('error.tank_empty'), 'error')
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return
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end
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if lib.progressBar({
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if not lib.progressBar({
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duration = config.putOnSuitTimeMs,
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label = locale('info.put_suit'),
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label = locale('info.patrone_einsetzen'),
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useWhileDead = false,
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canCancel = true,
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anim = {
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@@ -607,26 +606,22 @@ local function putOnSuit()
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blendIn = 8.0
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}
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}) then
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activeTank = tank
|
||||
warned = {}
|
||||
|
||||
deleteGear()
|
||||
attachGear()
|
||||
enableScuba()
|
||||
currentGear.enabled = true
|
||||
-- Initiate breathing suit audio
|
||||
startOxygenLevelDecrementerThread()
|
||||
startHudThread()
|
||||
startGearWatchdogThread()
|
||||
return
|
||||
end
|
||||
end
|
||||
|
||||
RegisterNetEvent('d4rk_divegear:client:useGear', function()
|
||||
if currentGear.enabled then
|
||||
takeOffSuit()
|
||||
else
|
||||
putOnSuit()
|
||||
-- Die laufende Luft zuerst sichern - danach gehoert der Client-Stand zur
|
||||
-- alten Patrone und wird nicht mehr geschrieben (pruefen -> removeGear ohneSync).
|
||||
if currentGear.enabled then syncTank() end
|
||||
|
||||
local ok, grund = lib.callback.await('d4rk_divegear:server:patroneTauschen', false, slot)
|
||||
|
||||
if not ok then
|
||||
lib.notify({ description = locale('error.' .. tostring(grund or 'fehler')), type = 'error' })
|
||||
return
|
||||
end
|
||||
|
||||
lib.notify({ description = locale('success.patrone_getauscht'), type = 'success' })
|
||||
pruefen()
|
||||
end)
|
||||
|
||||
lib.addKeybind({
|
||||
@@ -659,60 +654,17 @@ lib.addKeybind({
|
||||
lib.onCache('ped', function(ped)
|
||||
if not currentGear.enabled then return end
|
||||
|
||||
deleteGear()
|
||||
attachGear(ped)
|
||||
|
||||
if activeTank and activeTank.oxygen > 0 then
|
||||
enableScuba(ped)
|
||||
end
|
||||
end)
|
||||
|
||||
--- Ausrüstung und Flasche können während des Tauchgangs das Inventar verlassen -
|
||||
--- weggegeben, abgelegt, vom Admin entfernt. Ohne diese Prüfung hielt der Client
|
||||
--- nur eine Slot-Nummer, die niemand mehr gegenprüfte, und man konnte unbegrenzt
|
||||
--- weitertauchen. ox_inventory feuert bei jeder Änderung, also einmal nachfragen.
|
||||
AddEventHandler('ox_inventory:updateInventory', function()
|
||||
if not currentGear.enabled or not activeTank then return end
|
||||
|
||||
CreateThread(function()
|
||||
local expected = activeTank
|
||||
|
||||
-- Der Thread startet erst im nächsten Tick, die Prüfung oben ist also
|
||||
-- schon veraltet. Beim Ablegen passiert genau das: removeGear sichert die
|
||||
-- Restluft, das ist selbst eine Inventar-Änderung, und bis hierher ist
|
||||
-- activeTank längst nil.
|
||||
if not expected or not currentGear.enabled then return end
|
||||
|
||||
local result = lib.callback.await('d4rk_divegear:server:verifyGear', false, expected.slot, expected.name)
|
||||
|
||||
-- Während des Callbacks kann die Ausrüstung schon abgelegt worden sein.
|
||||
if not currentGear.enabled or activeTank ~= expected then return end
|
||||
|
||||
if not result then return end
|
||||
|
||||
if not result.gear then
|
||||
exports.qbx_core:Notify(locale('error.gear_gone'), 'error')
|
||||
removeGear(true)
|
||||
return
|
||||
end
|
||||
|
||||
if not result.tank then
|
||||
exports.qbx_core:Notify(locale('error.tank_gone'), 'error')
|
||||
removeGear(true)
|
||||
return
|
||||
end
|
||||
|
||||
activeTank.slot = result.tank
|
||||
end)
|
||||
end)
|
||||
|
||||
AddEventHandler('onResourceStop', function(resource)
|
||||
if resource ~= GetCurrentResourceName() then return end
|
||||
|
||||
syncTank(true)
|
||||
setLamp(false)
|
||||
applyNarcosisStage(0)
|
||||
deleteGear()
|
||||
SendNUIMessage({ action = 'state', visible = false })
|
||||
SetEnableScuba(cache.ped, false)
|
||||
SetPedMaxTimeUnderwater(cache.ped, config.maxTimeUnderwater)
|
||||
|
||||
Reference in new issue
Block a user