refactor: general improvement and cleanup
This commit is contained in:
+98
-112
@@ -5,18 +5,17 @@ local currentGear = {
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enabled = false
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enabled = false
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}
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}
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local isWearingSuit = false
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local oxygenLevel = 0
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local oxygenLevel = 0
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RegisterNetEvent("qb-diving:client:setoxygenlevel", function()
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lib.callback.register('qbx_divegear:client:fillTank', function()
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if oxygenLevel == 0 then
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if oxygenLevel ~= 0 then
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oxygenLevel = Config.OxygenLevel
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exports.qbx_core:Notify(Lang:t("error.oxygenlevel", {oxygenlevel = oxygenLevel}), 'error')
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exports.qbx_core:Notify(Lang:t("success.tube_filled"), 'success')
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return false
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TriggerServerEvent('qb-diving:server:removeItemAfterFill')
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return
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end
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end
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exports.qbx_core:Notify(Lang:t("error.oxygenlevel", {oxygenlevel = oxygenLevel}), 'error')
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oxygenLevel = Config.OxygenLevel
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exports.qbx_core:Notify(Lang:t("success.tube_filled"), 'success')
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return true
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end)
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end)
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local function deleteGear()
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local function deleteGear()
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@@ -33,112 +32,99 @@ local function deleteGear()
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end
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end
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end
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end
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RegisterNetEvent('qb-diving:client:UseGear', function()
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local function takeOffSuit()
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if isWearingSuit then
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if lib.progressBar({
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if lib.progressBar({
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duration = 5000,
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duration = 5000,
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label = Lang:t("info.pullout_suit"),
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label = Lang:t("info.pullout_suit"),
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useWhileDead = false,
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useWhileDead = false,
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canCancel = true,
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canCancel = true,
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anim = {
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anim = {
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dict = "clothingshirt",
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dict = "clothingshirt",
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clip = "try_shirt_positive_d",
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clip = "try_shirt_positive_d",
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blendIn = 8.0
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blendIn = 8.0
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}
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}
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}) then
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}) then
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SetEnableScuba(cache.ped, false)
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SetEnableScuba(cache.ped, false)
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SetPedMaxTimeUnderwater(cache.ped, 50.00)
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SetPedMaxTimeUnderwater(cache.ped, 50.00)
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currentGear.enabled = false
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currentGear.enabled = false
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deleteGear()
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deleteGear()
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exports.qbx_core:Notify(Lang:t("success.took_out"))
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exports.qbx_core:Notify(Lang:t("success.took_out"))
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TriggerServerEvent("InteractSound_SV:PlayOnSource", nil, 0.25)
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TriggerServerEvent("InteractSound_SV:PlayOnSource", nil, 0.25)
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isWearingSuit = false
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oxygenLevel = oxygenLevel
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end
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ClearPedTasks(cache.ped)
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else
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if oxygenLevel <= 0 then
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exports.qbx_core:Notify(Lang:t("error.need_otube"), 'error')
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return
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end
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isWearingSuit = true
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if IsPedSwimming(cache.ped) or cache.vehicle then
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exports.qbx_core:Notify(Lang:t("error.not_standing_up"), 'error')
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return
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end
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if lib.progressBar({
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duration = 5000,
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label = Lang:t("info.put_suit"),
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useWhileDead = false,
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canCancel = true,
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anim = {
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dict = "clothingshirt",
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clip = "try_shirt_positive_d",
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blendIn = 8.0
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}
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}) then
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deleteGear()
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local maskModel = `p_d_scuba_mask_s`
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local tankModel = `p_s_scuba_tank_s`
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lib.requestModel(maskModel)
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lib.requestModel(tankModel)
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currentGear.tank = CreateObject(tankModel, 1.0, 1.0, 1.0, true, true, false)
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local bone1 = GetPedBoneIndex(cache.ped, 24818)
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AttachEntityToEntity(currentGear.tank, cache.ped, bone1, -0.25, -0.25, 0.0, 180.0, 90.0, 0.0, true, true, false, false, 2, true)
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currentGear.mask = CreateObject(maskModel, 1.0, 1.0, 1.0, true, true, false)
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local bone2 = GetPedBoneIndex(cache.ped, 12844)
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AttachEntityToEntity(currentGear.mask, cache.ped, bone2, 0.0, 0.0, 0.0, 180.0, 90.0, 0.0, true, true, false, false, 2, true)
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SetEnableScuba(cache.ped, true)
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SetPedMaxTimeUnderwater(cache.ped, 2000.00)
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currentGear.enabled = true
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TriggerServerEvent("InteractSound_SV:PlayOnSource", "breathdivingsuit", 0.25)
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CreateThread(function()
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while currentGear.enabled do
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if IsPedSwimmingUnderWater(cache.ped) and oxygenLevel > 0 then
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oxygenLevel -= 1
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if oxygenLevel % 10 == 0 and oxygenLevel ~= Config.OxygenLevel then
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TriggerServerEvent("InteractSound_SV:PlayOnSource", "breathdivingsuit", 0.25)
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elseif oxygenLevel == 0 then
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SetEnableScuba(cache.ped, false)
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SetPedMaxTimeUnderwater(cache.ped, 1.00)
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currentGear.enabled = false
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isWearingSuit = false
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TriggerServerEvent("InteractSound_SV:PlayOnSource", nil, 0.25)
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end
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end
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Wait(1000)
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end
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end)
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end
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ClearPedTasks(cache.ped)
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end
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end
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end)
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local function DrawText(text)
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ClearPedTasks(cache.ped)
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SetTextFont(4)
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SetTextProportional(true)
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SetTextScale(0.0, 0.45)
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SetTextDropshadow(1, 0, 0, 0, 255)
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SetTextEdge(1, 0, 0, 0, 255)
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SetTextDropShadow()
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SetTextOutline()
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BeginTextCommandDisplayText("STRING")
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AddTextComponentSubstringPlayerName(text)
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EndTextCommandDisplayText(0.45, 0.90)
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end
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end
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CreateThread(function()
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local function putOnSuit()
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while true do
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if oxygenLevel <= 0 then
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if currentGear.enabled and isWearingSuit then
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exports.qbx_core:Notify(Lang:t("error.need_otube"), 'error')
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if IsPedSwimmingUnderWater(cache.ped) then
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return
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DrawText(oxygenLevel..'⏱')
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end
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end
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Wait(0)
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end
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end
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end)
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if IsPedSwimming(cache.ped) or cache.vehicle then
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exports.qbx_core:Notify(Lang:t("error.not_standing_up"), 'error')
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return
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end
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if lib.progressBar({
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duration = 5000,
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label = Lang:t("info.put_suit"),
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useWhileDead = false,
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canCancel = true,
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anim = {
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dict = "clothingshirt",
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clip = "try_shirt_positive_d",
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blendIn = 8.0
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}
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}) then
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deleteGear()
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local maskModel = `p_d_scuba_mask_s`
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local tankModel = `p_s_scuba_tank_s`
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lib.requestModel(maskModel)
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lib.requestModel(tankModel)
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currentGear.tank = CreateObject(tankModel, 1.0, 1.0, 1.0, true, true, false)
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local bone1 = GetPedBoneIndex(cache.ped, 24818)
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AttachEntityToEntity(currentGear.tank, cache.ped, bone1, -0.25, -0.25, 0.0, 180.0, 90.0, 0.0, true, true, false, false, 2, true)
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currentGear.mask = CreateObject(maskModel, 1.0, 1.0, 1.0, true, true, false)
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local bone2 = GetPedBoneIndex(cache.ped, 12844)
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AttachEntityToEntity(currentGear.mask, cache.ped, bone2, 0.0, 0.0, 0.0, 180.0, 90.0, 0.0, true, true, false, false, 2, true)
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SetEnableScuba(cache.ped, true)
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SetPedMaxTimeUnderwater(cache.ped, 2000.00)
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currentGear.enabled = true
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TriggerServerEvent("InteractSound_SV:PlayOnSource", "breathdivingsuit", 0.25)
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CreateThread(function()
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while currentGear.enabled do
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if IsPedSwimmingUnderWater(cache.ped) and oxygenLevel > 0 then
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oxygenLevel -= 1
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if oxygenLevel % 10 == 0 and oxygenLevel ~= Config.OxygenLevel then
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TriggerServerEvent("InteractSound_SV:PlayOnSource", "breathdivingsuit", 0.25)
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elseif oxygenLevel == 0 then
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SetEnableScuba(cache.ped, false)
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SetPedMaxTimeUnderwater(cache.ped, 1.00)
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TriggerServerEvent("InteractSound_SV:PlayOnSource", nil, 0.25)
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break
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end
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end
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Wait(1000)
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end
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end)
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CreateThread(function()
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while currentGear.enabled do
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if IsPedSwimmingUnderWater(cache.ped) then
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DrawText2D(oxygenLevel..'⏱', vec2(0.45, 0.90), 1.0, 1.0, 0.45)
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end
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Wait(0)
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end
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end)
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end
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ClearPedTasks(cache.ped)
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end
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RegisterNetEvent('qbx_divegear:client:useGear', function()
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if currentGear.enabled then
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takeOffSuit()
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else
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putOnSuit()
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end
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end)
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@@ -10,6 +10,8 @@ shared_script {
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'locales/en.lua',
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'locales/en.lua',
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'locales/*.lua',
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'locales/*.lua',
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'config.lua',
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'config.lua',
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'@qbx_core/import.lua',
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'qbx_core:utils',
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}
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}
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server_scripts {
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server_scripts {
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+5
-6
@@ -1,11 +1,10 @@
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exports.qbx_core:CreateUseableItem("diving_gear", function(source)
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exports.qbx_core:CreateUseableItem("diving_gear", function(source)
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TriggerClientEvent("qb-diving:client:UseGear", source)
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TriggerClientEvent('qbx_divegear:client:useGear', source)
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end)
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end)
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exports.qbx_core:CreateUseableItem("diving_fill", function(source)
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exports.qbx_core:CreateUseableItem("diving_fill", function(source)
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TriggerClientEvent("qb-diving:client:setoxygenlevel", source)
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local success = lib.callback.await('qbx_divegear:client:fillTank', source)
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end)
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if success then
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exports.ox_inventory:RemoveItem(source, 'diving_fill', 1)
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RegisterNetEvent('qb-diving:server:removeItemAfterFill', function()
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end
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exports.ox_inventory:RemoveItem(source, 'diving_fill', 1)
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end)
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end)
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Reference in New Issue
Block a user