import bpy, sys, importlib.util, mathutils spec=importlib.util.spec_from_file_location("srg", r"A:\eco\stylized_rock_generator\stylized_rock_generator.py") r=importlib.util.module_from_spec(spec); sys.modules["srg"]=r; spec.loader.exec_module(r) try: r.unregister() except Exception: pass r.register() fails=[] s=bpy.context.scene.rock_gen_settings s.batch_count=1; s.subsurf_levels=4; s.use_modal=False s.shading_mode='FLAT'; s.bake_vertex_cavity=True; s.set_origin_bottom=True s.randomize_transform=False # Proportionen isoliert messen mat=bpy.data.materials.new("P"); mat.use_nodes=True nt=mat.node_tree; nt.nodes.clear() o_=nt.nodes.new("ShaderNodeOutputMaterial"); b=nt.nodes.new("ShaderNodeBsdfPrincipled") c=nt.nodes.new("ShaderNodeVertexColor"); c.layer_name="Cavity" sep=nt.nodes.new("ShaderNodeSeparateColor"); nt.links.new(c.outputs["Color"], sep.inputs[0]) t=nt.nodes.new("ShaderNodeRGB"); t.outputs[0].default_value=(0.66,0.64,0.60,1) mx=nt.nodes.new("ShaderNodeMixRGB"); mx.blend_type='MULTIPLY'; mx.inputs["Fac"].default_value=1.0 nt.links.new(t.outputs[0],mx.inputs["Color1"]); nt.links.new(sep.outputs[0],mx.inputs["Color2"]) nt.links.new(mx.outputs[0],b.inputs["Base Color"]); b.inputs["Roughness"].default_value=0.85 nt.links.new(b.outputs[0],o_.inputs["Surface"]) VARS=[("Wuerfel",'CUBE',None), ("Platte",'BOX',(2.0,1.5,0.35)), ("Riegel",'BOX',(2.2,0.8,0.9)), ("Ico",'ICOSPHERE',None)] print("%-9s %-6s %s" % ("Variante","Form","Abmessungen X/Y/Z (m)")) keep=[]; x=0.0 for name,shape,prop in VARS: # FALLE: das hier loeschte frueher ALLE Objekte - auch die Kopien aus den # vorigen Durchlaeufen. Die waren beim Rendern tot ("StructRNA ... removed"). kept = {k[0] for k in keep} for o in list(bpy.data.objects): if o not in kept: bpy.data.objects.remove(o,do_unlink=True) s.base_shape=shape; s.box_variation=0.0 if prop: s.box_proportions=prop s.seed=7 # Die behaltenen Kopien stehen weiter in der Szene - [0] wuerde eine davon # greifen statt des frisch erzeugten Steins. Deshalb ueber die Differenz. before=set(bpy.context.scene.objects) bpy.ops.object.generate_rocks_batch() ob=[o for o in bpy.context.scene.objects if o.type=='MESH' and o not in before][0] bb=ob.bound_box d=[max(v[i] for v in bb)-min(v[i] for v in bb) for i in range(3)] print("%-9s %-6s %.2f / %.2f / %.2f" % (name,shape,d[0],d[1],d[2])) if name=="Platte" and not (d[2] < d[0]*0.45): fails.append("platte_nicht_flach") if name=="Riegel" and not (d[0] > d[1]*1.5): fails.append("riegel_nicht_laenglich") cp=ob.copy(); cp.data=ob.data.copy() bpy.context.collection.objects.link(cp) # sofort verlinken, nicht spaeter keep.append((cp,x)) x+=2.4 for cp,px in keep: cp.location=(px,0,0) cp.data.materials.clear(); cp.data.materials.append(mat) for o in list(bpy.context.scene.objects): if o.type=='MESH' and o not in [k[0] for k in keep]: bpy.data.objects.remove(o,do_unlink=True) cam_d=bpy.data.cameras.new("C"); cam=bpy.data.objects.new("C",cam_d) bpy.context.scene.collection.objects.link(cam); bpy.context.scene.camera=cam cam.location=(3.6,-9.0,2.6) d=mathutils.Vector((3.6,0,0.5))-cam.location cam.rotation_euler=d.to_track_quat('-Z','Y').to_euler() sun=bpy.data.objects.new("S", bpy.data.lights.new("S",'SUN')) bpy.context.scene.collection.objects.link(sun); sun.rotation_euler=(0.9,0.2,0.7); sun.data.energy=3.5 sc=bpy.context.scene; sc.render.engine='CYCLES'; sc.cycles.samples=18 sc.render.resolution_x=1250; sc.render.resolution_y=470 sc.render.filepath=r"C:\Users\az319\AppData\Local\Temp\claude\A--eco-EcoGame--claude-worktrees-rock-generator-hardening-3d5f61\cf805d69-059c-4821-ac92-afae28022987\scratchpad\formen.png" bpy.ops.render.render(write_still=True) r.unregister() print("ERGEBNIS:", "ALLE CHECKS OK" if not fails else "FEHLER: "+", ".join(fails))