Tree Generator v1.23.0: Blattwerk auf die Zweige streuen
Blatt-Card waehlen -> wird auf die duennen Zweige gestreut (Filter ueber das Radius-Attribut des Meshes) und als <Name>_Leaf mit identischem Ursprung abgelegt. Regler fuer Dichte, Groesse, Streuung, Kippung, Zweig-Schwelle. Der Button meldet Stamm + Blatt = Summe und warnt bei Ueberschreitung des Tri-Budgets. Gemessen: Eiche 1428 + Blattwerk 1032 = 2460 von 2500 Tris bei Default-Dichte 150. Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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import bpy, sys, zipfile, os, tempfile, importlib.util, math, bmesh
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ZIP=r"A:\eco\stylized_rock_generator\dist\stylized_tree_generator-1.23.0.zip"
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tmp=tempfile.mkdtemp()
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with zipfile.ZipFile(ZIP) as z: z.extractall(tmp)
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init=[os.path.join(r,"__init__.py") for r,_,f in os.walk(tmp) if "__init__.py" in f][0]
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spec=importlib.util.spec_from_file_location("stg",init)
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m=importlib.util.module_from_spec(spec); sys.modules["stg"]=m; spec.loader.exec_module(m)
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try: m.unregister()
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except Exception: pass
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m.register()
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fails=[]
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for o in list(bpy.data.objects): bpy.data.objects.remove(o,do_unlink=True)
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# Card wie beim User
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me=bpy.data.meshes.new("DiamondCard"); bm=bmesh.new()
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for ang in (0.0, math.pi/3, 2*math.pi/3):
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c,s_=math.cos(ang), math.sin(ang)
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vs=[bm.verts.new(p) for p in [(-c,-s_,-1.41),(c,s_,-1.41),(c,s_,1.41),(-c,-s_,1.41)]]
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bm.faces.new(vs)
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bm.to_mesh(me); bm.free(); me.uv_layers.new(name="UVMap")
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card=bpy.data.objects.new("Diamon Plane", me); bpy.context.collection.objects.link(card)
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s=bpy.context.scene.tree_gen_settings
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s.preset='eiche'; s.art_name="Eiche"; s.variant=1
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s.leaf_card=card; s.leaf_size=0.22 # Dichte: Default verwenden
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s.make_leaf=True; s.use_growth=False
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r=bpy.ops.object.treegen_create()
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names=sorted(o.name for o in bpy.context.scene.objects if o.type=='MESH')
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print("OBJEKTE:", [n for n in names if n!="Diamon Plane"])
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if "Eiche_01" not in names or "Eiche_01_Leaf" not in names: fails.append("objekte")
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bpy.context.view_layer.update()
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dg=bpy.context.evaluated_depsgraph_get()
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def tris(n):
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ob=bpy.context.scene.objects[n]
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return sum(len(p.vertices)-2 for p in ob.evaluated_get(dg).data.polygons)
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tt,tl=tris("Eiche_01"), tris("Eiche_01_Leaf")
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print("TRIS Stamm=%d Blatt=%d Summe=%d / 2500 %s (Dichte %.0f)" % (tt,tl,tt+tl,"OK" if tt+tl<=2500 else "UEBER", s.leaf_density))
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if tl==0: fails.append("blattwerk_leer")
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if tt+tl>2500: fails.append("budget")
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# Ursprung deckungsgleich
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a=bpy.context.scene.objects["Eiche_01"]; b=bpy.context.scene.objects["Eiche_01_Leaf"]
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d=(a.location-b.location).length
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print("URSPRUNG-Abstand: %.6f" % d)
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if d>1e-6: fails.append("ursprung")
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# Operator auf Auswahl
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for o in bpy.context.selected_objects: o.select_set(False)
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a.select_set(True); bpy.context.view_layer.objects.active=a
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r2=bpy.ops.object.treegen_leaves()
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print("OPERATOR treegen_leaves:", list(r2))
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if 'FINISHED' not in r2: fails.append("operator")
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# Ohne Card -> leeres _Leaf
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for o in list(bpy.data.objects):
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if o.name.startswith("Eiche"): bpy.data.objects.remove(o,do_unlink=True)
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s.leaf_card=None; s.art_name="Birke"; s.preset='birke'
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bpy.ops.object.treegen_create()
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lf=bpy.context.scene.objects.get("Birke_01_Leaf")
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print("ohne Card -> _Leaf vorhanden:", lf is not None, "| leer:", lf and len(lf.data.polygons)==0)
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if lf is None: fails.append("leer_leaf")
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m.unregister()
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print("ERGEBNIS:", "ALLE CHECKS OK" if not fails else "FEHLER: "+", ".join(fails))
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sys.exit(1 if fails else 0)
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