Server-Monitor v3, Composer v2, Temp-Voice-Panel und Embed-Polish
- Server-Monitor v3: gamedig-Integration (300+ Spiele), GSM-Stil-Embeds (Spieler-Balken mit %, Map, Spieler-Liste, klickbarer Connect-Link, Ping im Footer), Down/Up-Alerts (2 Fails → 🚨, Recovery → ✅ mit Downtime) in konfigurierbaren Alert-Kanal; Server-Tab mit 19 Spiel-Presets, Host/Port bzw. Query-URL und Connect-URL - Composer v2: visueller Embed-Builder mit Live-Discord-Preview (Autor, Felder, Bilder, Farbe, Footer, Timestamp), speicherbare Vorlagen (/api/templates), /api/compose versteht volle Embeds - Temp-Voice: Control-Panel im erstellten Kanal (Umbenennen, Sperren, Limit, Löschen) — nur der Kanal-Besitzer darf bedienen - Embed-Polish: brandEmbed-Factory (src/embeds.js), Footer überall mit Bot-Avatar-Icon Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
+110
-3
@@ -1,9 +1,12 @@
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// Kleinkram-Paket: Triggers (Auto-Antworten), Reminder-Scheduler, Temp-Voice
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// (Join to Create), Event-Ankündigungen und Aktivitäts-Zählung.
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import { ChannelType, EmbedBuilder, Events } from 'discord.js';
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import {
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ActionRowBuilder, ButtonBuilder, ButtonStyle, ChannelType, EmbedBuilder, Events,
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MessageFlags, ModalBuilder, TextInputBuilder, TextInputStyle,
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} from 'discord.js';
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import {
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listTriggers, dueReminders, markReminderSent, countActivity,
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trackTempVoice, untrackTempVoice, isTempVoice, listTempVoice,
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trackTempVoice, untrackTempVoice, isTempVoice, listTempVoice, tempVoiceOwner,
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} from '../db.js';
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import {
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tempVoiceChannelId, eventsAnnounceChannelId, brandColor, brandFooter,
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@@ -40,8 +43,30 @@ async function handleVoiceState(oldState, newState) {
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type: ChannelType.GuildVoice,
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parent: hub.parentId ?? undefined,
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});
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trackTempVoice(channel.id);
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trackTempVoice(channel.id, newState.member.id);
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await newState.member.voice.setChannel(channel).catch(() => {});
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// Control-Panel in den Kanal-Textchat (nur der Besitzer darf bedienen)
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await channel.send({
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embeds: [
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new EmbedBuilder()
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.setColor(brandColor())
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.setTitle('🔊 Dein Kanal')
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.setDescription(
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`<@${newState.member.id}>, das hier ist dein temporärer Voice-Kanal — ` +
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'er verschwindet automatisch, wenn alle raus sind. Steuern kannst du ihn hier:'
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)
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.setFooter({ text: brandFooter('VOICE') }),
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],
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components: [
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new ActionRowBuilder().addComponents(
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new ButtonBuilder().setCustomId('tv:rename').setStyle(ButtonStyle.Secondary).setLabel('Umbenennen').setEmoji('✏️'),
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new ButtonBuilder().setCustomId('tv:lock').setStyle(ButtonStyle.Secondary).setLabel('Sperren/Öffnen').setEmoji('🔒'),
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new ButtonBuilder().setCustomId('tv:limit').setStyle(ButtonStyle.Secondary).setLabel('Limit').setEmoji('👥'),
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new ButtonBuilder().setCustomId('tv:delete').setStyle(ButtonStyle.Danger).setLabel('Löschen').setEmoji('🗑️')
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),
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],
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}).catch(() => {});
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}
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// Temp-Kanal leer → löschen
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@@ -99,6 +124,77 @@ async function announceEvent(event) {
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await channel.send({ embeds: [embed] }).catch(() => {});
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}
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/* ── Temp-Voice-Control-Panel (Buttons + Modals) ───── */
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async function handleTempVoiceInteraction(interaction) {
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const channel = interaction.channel;
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const owner = tempVoiceOwner(channel?.id);
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if (!owner) {
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await interaction.reply({ content: '❌ Das ist kein Temp-Voice-Kanal (mehr).', flags: MessageFlags.Ephemeral });
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return;
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}
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if (interaction.user.id !== owner) {
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await interaction.reply({ content: '❌ Nur der Kanal-Besitzer darf das.', flags: MessageFlags.Ephemeral });
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return;
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}
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const action = interaction.customId.split(':')[1];
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if (action === 'rename') {
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const modal = new ModalBuilder().setCustomId('tvmodal:rename').setTitle('Kanal umbenennen');
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modal.addComponents(new ActionRowBuilder().addComponents(
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new TextInputBuilder().setCustomId('value').setLabel('Neuer Name').setStyle(TextInputStyle.Short).setMaxLength(90).setRequired(true)
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));
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await interaction.showModal(modal);
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return;
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}
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if (action === 'limit') {
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const modal = new ModalBuilder().setCustomId('tvmodal:limit').setTitle('User-Limit setzen');
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modal.addComponents(new ActionRowBuilder().addComponents(
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new TextInputBuilder().setCustomId('value').setLabel('Limit (0 = unbegrenzt, max 99)').setStyle(TextInputStyle.Short).setMaxLength(2).setRequired(true)
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));
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await interaction.showModal(modal);
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return;
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}
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if (action === 'lock') {
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const everyone = channel.guild.roles.everyone;
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const current = channel.permissionOverwrites.cache.get(everyone.id);
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const locked = current?.deny?.has?.('Connect') ?? false;
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await channel.permissionOverwrites.edit(everyone, { Connect: locked ? null : false });
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await interaction.reply({
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content: locked ? '🔓 Kanal ist wieder offen.' : '🔒 Kanal gesperrt — nur wer drin ist, bleibt drin.',
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flags: MessageFlags.Ephemeral,
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});
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return;
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}
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if (action === 'delete') {
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await interaction.reply({ content: '🗑️ Kanal wird gelöscht …', flags: MessageFlags.Ephemeral });
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untrackTempVoice(channel.id);
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await channel.delete().catch(() => {});
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}
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}
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async function handleTempVoiceModal(interaction) {
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const channel = interaction.channel;
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if (tempVoiceOwner(channel?.id) !== interaction.user.id) {
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await interaction.reply({ content: '❌ Nur der Kanal-Besitzer darf das.', flags: MessageFlags.Ephemeral });
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return;
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}
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const kind = interaction.customId.split(':')[1];
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const value = interaction.fields.getTextInputValue('value').trim();
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if (kind === 'rename') {
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await channel.setName(`🔊 ${value}`.slice(0, 90)).catch(() => {});
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await interaction.reply({ content: `✏️ Kanal heißt jetzt **🔊 ${value}**.`, flags: MessageFlags.Ephemeral });
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} else if (kind === 'limit') {
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const n = Math.max(0, Math.min(99, Number(value) || 0));
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await channel.setUserLimit(n).catch(() => {});
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await interaction.reply({
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content: n === 0 ? '👥 Limit entfernt.' : `👥 Limit: **${n}** Plätze.`,
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flags: MessageFlags.Ephemeral,
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});
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}
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}
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/* ── Registrierung ─────────────────────────────────── */
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export function registerExtras(client) {
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@@ -117,6 +213,17 @@ export function registerExtras(client) {
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client.on(Events.VoiceStateUpdate, (oldState, newState) =>
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handleVoiceState(oldState, newState).catch((e) => console.error('[tempvoice]', e))
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);
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client.on(Events.InteractionCreate, async (interaction) => {
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try {
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if (interaction.isButton() && interaction.customId.startsWith('tv:')) {
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await handleTempVoiceInteraction(interaction);
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} else if (interaction.isModalSubmit() && interaction.customId.startsWith('tvmodal:')) {
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await handleTempVoiceModal(interaction);
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}
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} catch (error) {
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console.error('[tempvoice] Panel-Fehler:', error);
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}
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});
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client.on(Events.GuildScheduledEventCreate, (event) =>
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announceEvent(event).catch((e) => console.error('[events]', e))
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);
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@@ -40,7 +40,7 @@ export async function giveawayTick(client) {
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? `🏆 Gewonnen: ${mentions}\n👥 ${entries.length} Teilnahmen`
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: 'Keine Teilnahmen — niemand hat gewonnen. 😢'
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)
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.setFooter({ text: brandFooter('GIVEAWAY') }),
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.setFooter({ text: brandFooter('GIVEAWAY'), iconURL: client?.user?.displayAvatarURL?.({ size: 64 }) }),
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],
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components: [],
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}).catch(() => {});
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@@ -36,7 +36,7 @@ async function ensureModmailThread(client, user) {
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`Neue Modmail-Konversation mit **${user.username}** (<@${user.id}>).\n` +
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'Antworten in diesem Thread gehen als DM an den User.'
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)
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.setFooter({ text: brandFooter('MODMAIL') }),
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.setFooter({ text: brandFooter('MODMAIL'), iconURL: member.client?.user?.displayAvatarURL?.({ size: 64 }) }),
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],
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});
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return thread;
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@@ -93,7 +93,7 @@ async function handleMemberAdd(member) {
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'🧪 Playtester werden? Schau nach dem Bewerbungs-Post!\n' +
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'🐛 Bug gefunden? Einfach `/bug` benutzen.'
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)
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.setFooter({ text: brandFooter('COMMUNITY') })
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.setFooter({ text: brandFooter('COMMUNITY'), iconURL: member.client?.user?.displayAvatarURL?.({ size: 64 }) })
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.setTimestamp();
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await channel.send({ content: `<@${member.id}>`, embeds: [embed] });
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@@ -30,7 +30,7 @@ export async function postReleaseEmbed(client, release) {
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.setDescription(body || '*Keine Release-Notes.*')
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.addFields({ name: 'Version', value: `\`${release.tag}\``, inline: true },
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{ name: 'Projekt', value: release.repo, inline: true })
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.setFooter({ text: brandFooter('RELEASE') })
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.setFooter({ text: brandFooter('RELEASE'), iconURL: client?.user?.displayAvatarURL?.({ size: 64 }) })
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.setTimestamp();
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const buttons = new ActionRowBuilder().addComponents(
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+110
-20
@@ -1,65 +1,153 @@
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// Game-Server-Monitor (DiscordGSM-Stil): pro Server ein eigenes Status-Embed
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// im Status-Kanal (edit in place, grün/rot), alle 2 Minuten aktualisiert.
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// Server werden im Setup-Tab "Server" verwaltet (Typ: fivem | http).
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// Game-Server-Monitor v3 (DiscordGSM-Stil): gamedig-Queries für 300+ Spiele,
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// pro Server ein Live-Embed (Spieler-Balken, Map, Player-Liste, Connect-Link),
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// Down/Up-Alerts mit 2-Fails-Schwelle. Verwaltet im Setup-Tab "Server".
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import { ActivityType, EmbedBuilder, Events } from 'discord.js';
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import { GameDig } from 'gamedig';
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import { getSetting, listGameservers, setGameserverMessage } from '../db.js';
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import { brandFooter, botStatusText } from '../runtime-settings.js';
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import { brandEmbed } from '../embeds.js';
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const CHECK_INTERVAL_MS = 2 * 60 * 1000;
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const TIMEOUT_MS = 8000;
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const FAILS_BEFORE_ALERT = 2;
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const GREEN = 0x23a55a;
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const RED = 0xf23f43;
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/** Einen Server abfragen — je nach Typ */
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// Emoji pro Spieltyp (Fallback 🎮)
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export const GAME_ICONS = {
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fivem: '🚗', http: '🌐', minecraft: '⛏️', minecraftbe: '⛏️',
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teamfortress2: '🎩', counterstrike2: '🔫', csgo: '🔫', garrysmod: '🔧',
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rust: '🪓', valheim: '🛡️', palworld: '🐑', ark: '🦖', arkse: '🦖',
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dayz: '🧟', projectzomboid: '🧟', sevendaystodie: '🧟',
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satisfactory: '🏭', terraria: '🌳', arma3: '🪖', squad: '🪖', unturned: '🏝️',
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};
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// Alert-Zustand pro Server (in-memory)
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const alertState = new Map(); // id → { fails, down, since }
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/** Einen Server abfragen — fivem/http direkt, alles andere über gamedig */
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export async function queryServer(server) {
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const base = { ...server, online: false, players: null, max: null, map: null };
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const base = {
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...server, online: false, players: null, max: null, map: null,
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playerNames: [], ping: null,
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};
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const started = Date.now();
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try {
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if (server.type === 'fivem') {
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const res = await fetch(`${server.query_url.replace(/\/$/, '')}/dynamic.json`, {
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signal: AbortSignal.timeout(TIMEOUT_MS),
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headers: { 'User-Agent': 'd4rkbot-monitor/2.0' },
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headers: { 'User-Agent': 'd4rkbot-monitor/3.0' },
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});
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if (!res.ok) throw new Error(`HTTP ${res.status}`);
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const data = await res.json();
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return {
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...base,
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online: true,
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...base, online: true, ping: Date.now() - started,
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players: Number(data.clients) || 0,
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max: Number(data.sv_maxclients) || 0,
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map: data.mapname ?? null,
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};
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}
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// Typ 'http': generischer Healthcheck (2xx/3xx/4xx = erreichbar)
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const res = await fetch(server.query_url, {
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signal: AbortSignal.timeout(TIMEOUT_MS),
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redirect: 'follow',
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headers: { 'User-Agent': 'd4rkbot-monitor/2.0' },
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if (server.type === 'http') {
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const res = await fetch(server.query_url, {
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signal: AbortSignal.timeout(TIMEOUT_MS),
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redirect: 'follow',
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headers: { 'User-Agent': 'd4rkbot-monitor/3.0' },
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});
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return { ...base, online: res.status < 500, ping: Date.now() - started };
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}
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// gamedig: Typ = Spiel-ID (minecraft, teamfortress2, rust, …)
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const state = await GameDig.query({
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type: server.type,
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host: server.host,
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port: server.port || undefined,
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maxRetries: 1,
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socketTimeout: TIMEOUT_MS,
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});
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return { ...base, online: res.status < 500 };
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return {
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...base, online: true, ping: state.ping ?? Date.now() - started,
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players: state.players?.length ?? state.numplayers ?? 0,
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max: state.maxplayers ?? null,
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map: state.map || null,
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playerNames: (state.players ?? []).map((p) => p?.name).filter(Boolean).slice(0, 15),
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};
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} catch {
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return base;
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}
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}
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/** Status-Embed für einen Server bauen (DiscordGSM-Look) */
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/** GSM-Style-Embed für ein Query-Ergebnis */
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export function buildServerEmbed(r) {
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const icon = GAME_ICONS[r.type] ?? '🎮';
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const embed = new EmbedBuilder()
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.setColor(r.online ? GREEN : RED)
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.setTitle(`${r.online ? '🟢' : '🔴'} ${r.name}`)
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.addFields({ name: 'Status', value: r.online ? '**Online**' : '**Offline**', inline: true })
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.setFooter({ text: `${brandFooter('STATUS')} • alle 2 min` })
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.setTitle(`${icon} ${r.name}`)
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.addFields({ name: 'Status', value: r.online ? '🟢 **Online**' : '🔴 **Offline**', inline: true })
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.setFooter({ text: `${brandFooter('STATUS')}${r.ping != null ? ` • ${r.ping}ms` : ''} • alle 2 min` })
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.setTimestamp();
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if (r.online && r.players != null && r.max) {
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const pct = Math.min(1, r.players / r.max);
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const bar = '█'.repeat(Math.round(pct * 10)).padEnd(10, '░');
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embed.addFields({ name: 'Spieler', value: `\`${bar}\` ${r.players}/${r.max}`, inline: true });
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embed.addFields({
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name: 'Spieler',
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value: `\`${bar}\` ${r.players}/${r.max} (${Math.round(pct * 100)}%)`,
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inline: true,
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});
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}
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if (r.map) embed.addFields({ name: 'Map', value: r.map, inline: true });
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if (r.connect_url) {
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// steam:// & Co. sind in Embeds klickbar (Link-Buttons erlauben nur https)
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embed.addFields({ name: 'Connect', value: `[${r.connect_url}](${r.connect_url})`, inline: false });
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}
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if (r.address) embed.addFields({ name: 'Adresse', value: `\`\`\`\n${r.address}\n\`\`\`` });
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if (r.online && r.playerNames.length > 0) {
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embed.addFields({
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name: `Spieler-Liste (${r.playerNames.length})`,
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value: r.playerNames.map((n) => `\`${n}\``).join(' ').slice(0, 1000),
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});
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}
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return embed;
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}
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/** Down/Up-Alerts in den Alert-Kanal (2 Fails in Folge = down) */
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async function handleAlerts(client, r) {
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const channelId = getSetting('server_alert_channel_id');
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if (!channelId) return;
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const s = alertState.get(r.id) ?? { fails: 0, down: false, since: null };
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if (r.online) {
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if (s.down) {
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const minutes = Math.max(1, Math.round((Date.now() - s.since) / 60000));
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const channel = await client.channels.fetch(channelId).catch(() => null);
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await channel?.send({
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embeds: [
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brandEmbed(client, 'ALERT')
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.setColor(GREEN)
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.setTitle(`✅ ${r.name} ist wieder online!`)
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.setDescription(`Downtime: ~${minutes} min`),
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],
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}).catch(() => {});
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}
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alertState.set(r.id, { fails: 0, down: false, since: null });
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return;
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}
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const fails = s.fails + 1;
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if (!s.down && fails >= FAILS_BEFORE_ALERT) {
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const channel = await client.channels.fetch(channelId).catch(() => null);
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await channel?.send({
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embeds: [
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brandEmbed(client, 'ALERT')
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.setColor(RED)
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.setTitle(`🚨 ${r.name} scheint down zu sein!`)
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.setDescription(r.address ? `\`${r.address}\`` : null),
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],
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}).catch(() => {});
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alertState.set(r.id, { fails, down: true, since: Date.now() });
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} else {
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alertState.set(r.id, { ...s, fails });
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}
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}
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/** Ein Poll-Durchlauf — exportiert für Tests und den Timer */
|
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export async function monitorTick(client) {
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const servers = listGameservers();
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@@ -79,7 +167,9 @@ export async function monitorTick(client) {
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} catch { /* Presence ist nice-to-have */ }
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}
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// Pro Server ein Embed pflegen
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for (const r of results) await handleAlerts(client, r).catch(() => {});
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// Pro Server ein Embed pflegen (edit in place)
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const channelId = getSetting('status_channel_id');
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if (!channelId) return;
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const channel = await client.channels.fetch(channelId).catch(() => null);
|
||||
|
||||
@@ -56,7 +56,7 @@ export async function postWeeklyRecap(client) {
|
||||
{ name: 'Devlogs', value: String(stats.devlogs), inline: true },
|
||||
...(repoLine ? [{ name: 'Aktive Projekte', value: repoLine, inline: false }] : [])
|
||||
)
|
||||
.setFooter({ text: brandFooter('WEEKLY') })
|
||||
.setFooter({ text: brandFooter('WEEKLY'), iconURL: client?.user?.displayAvatarURL?.({ size: 64 }) })
|
||||
.setTimestamp();
|
||||
|
||||
await channel.send({ embeds: [embed] });
|
||||
|
||||
Reference in New Issue
Block a user