Files
d4rk_divegear/locales/en.json
T
D4rkst3randClaude Opus 5 5a59fc513f
Lint / Lint Resource (push) Has been cancelled
feat(hud): Manometer in bar und ausblendbares HUD
Druckanzeige:
- pressure * (Restluft / capacity). Bei konstantem Volumen ist der Druck
  proportional zur verbliebenen Gasmenge, die lineare Abbildung stimmt also
- Fuelldruck pro Flasche in config/shared.lua, alle bei 300 bar. Dass die grosse
  Flasche denselben Druck zeigt wie die kleine ist gewollt - in echt macht das
  Volumen die Laufzeit, nicht der Druck
- Unter config.reservePressure (50 bar) rot: in der Tauchpraxis die Schwelle,
  ab der man den Aufstieg einleitet

HUD ausblenden fuer Unterwasser-Screenshots. qbx_core hat selbst keinen
HUD-Toggle, es feuert nur hud:client:* an eine separate HUD-Resource - deshalb
drei voneinander unabhaengige Wege:
- IsHudHidden() folgen, greift bei allem was DisplayHud(false) setzt
- eigene Taste, standardmaessig unbelegt
- Export setHudVisible(bool) / isHudVisible() fuer andere Resources

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-11 00:06:58 +02:00

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JSON

{
"error": {
"not_standing_up": "You need to be on solid ground to put this on...",
"need_otube": "You don't have an air tank with you!",
"underwater": "You cannot do this underwater...",
"no_tank": "You don't have an air tank to refill!",
"tank_empty": "This air tank is empty!",
"tank_already_full": "This air tank is already full!",
"out_of_air": "You're out of air! Surface now!"
},
"success": {
"took_out": "You've taken your gear off!",
"tube_filled": "You've successfully refilled your air tank!"
},
"info": {
"put_suit": "Putting on your diving suit...",
"pullout_suit": "Taking off your diving suit...",
"filling_air": "Filling air...",
"oxygen_low": "Only %s of air left!",
"tank_remaining": "%s remaining (%d%%)"
},
"menu": {
"choose_tank": "Choose an air tank"
},
"hud": {
"air": "Air",
"depth": "Depth",
"pressure": "Pressure",
"lamp": "Lamp"
},
"keybind": {
"toggle_lamp": "Toggle dive lamp",
"toggle_hud": "Toggle dive HUD"
}
}