local currentGear = { mask = 0, tank = 0, oxygen = 0, enabled = false } local oxygenLevel = 0 lib.callback.register('qbx_divegear:client:fillTank', function() if oxygenLevel ~= 0 then exports.qbx_core:Notify(Lang:t("error.oxygenlevel", {oxygenlevel = oxygenLevel}), 'error') return false end oxygenLevel = Config.OxygenLevel exports.qbx_core:Notify(Lang:t("success.tube_filled"), 'success') return true end) local function deleteGear() if currentGear.mask ~= 0 then DetachEntity(currentGear.mask, false, true) DeleteEntity(currentGear.mask) currentGear.mask = 0 end if currentGear.tank ~= 0 then DetachEntity(currentGear.tank, false, true) DeleteEntity(currentGear.tank) currentGear.tank = 0 end end local function takeOffSuit() if lib.progressBar({ duration = 5000, label = Lang:t("info.pullout_suit"), useWhileDead = false, canCancel = true, anim = { dict = "clothingshirt", clip = "try_shirt_positive_d", blendIn = 8.0 } }) then SetEnableScuba(cache.ped, false) SetPedMaxTimeUnderwater(cache.ped, 50.00) currentGear.enabled = false deleteGear() exports.qbx_core:Notify(Lang:t("success.took_out")) TriggerServerEvent("InteractSound_SV:PlayOnSource", nil, 0.25) end ClearPedTasks(cache.ped) end local function putOnSuit() if oxygenLevel <= 0 then exports.qbx_core:Notify(Lang:t("error.need_otube"), 'error') return end if IsPedSwimming(cache.ped) or cache.vehicle then exports.qbx_core:Notify(Lang:t("error.not_standing_up"), 'error') return end if lib.progressBar({ duration = 5000, label = Lang:t("info.put_suit"), useWhileDead = false, canCancel = true, anim = { dict = "clothingshirt", clip = "try_shirt_positive_d", blendIn = 8.0 } }) then deleteGear() local maskModel = `p_d_scuba_mask_s` local tankModel = `p_s_scuba_tank_s` lib.requestModel(maskModel) lib.requestModel(tankModel) currentGear.tank = CreateObject(tankModel, 1.0, 1.0, 1.0, true, true, false) local bone1 = GetPedBoneIndex(cache.ped, 24818) AttachEntityToEntity(currentGear.tank, cache.ped, bone1, -0.25, -0.25, 0.0, 180.0, 90.0, 0.0, true, true, false, false, 2, true) currentGear.mask = CreateObject(maskModel, 1.0, 1.0, 1.0, true, true, false) local bone2 = GetPedBoneIndex(cache.ped, 12844) AttachEntityToEntity(currentGear.mask, cache.ped, bone2, 0.0, 0.0, 0.0, 180.0, 90.0, 0.0, true, true, false, false, 2, true) SetEnableScuba(cache.ped, true) SetPedMaxTimeUnderwater(cache.ped, 2000.00) currentGear.enabled = true TriggerServerEvent("InteractSound_SV:PlayOnSource", "breathdivingsuit", 0.25) CreateThread(function() while currentGear.enabled do if IsPedSwimmingUnderWater(cache.ped) and oxygenLevel > 0 then oxygenLevel -= 1 if oxygenLevel % 10 == 0 and oxygenLevel ~= Config.OxygenLevel then TriggerServerEvent("InteractSound_SV:PlayOnSource", "breathdivingsuit", 0.25) elseif oxygenLevel == 0 then SetEnableScuba(cache.ped, false) SetPedMaxTimeUnderwater(cache.ped, 1.00) TriggerServerEvent("InteractSound_SV:PlayOnSource", nil, 0.25) break end end Wait(1000) end end) CreateThread(function() while currentGear.enabled do if IsPedSwimmingUnderWater(cache.ped) then DrawText2D(oxygenLevel..'⏱', vec2(0.45, 0.90), 1.0, 1.0, 0.45) end Wait(0) end end) end ClearPedTasks(cache.ped) end RegisterNetEvent('qbx_divegear:client:useGear', function() if currentGear.enabled then takeOffSuit() else putOnSuit() end end)