#!/usr/bin/env node
// Erzeugt die HUD-Renderings für die README aus denselben Werten wie nui/style.css.
// Keine In-Game-Screenshots - eine massstabsgetreue Nachbildung des Overlays.
//
// Nutzung: node docs/gen-hud-svg.mjs [ziel-ordner] (default: docs)
import { writeFileSync, mkdirSync } from 'node:fs';
import { join } from 'node:path';
const OUT = process.argv[2] ?? 'docs';
mkdirSync(OUT, { recursive: true });
const C = {
accent: '#38bdf8',
warn: '#fbbf24',
danger: '#f87171',
text: '#e2e8f0',
muted: '#94a3b8',
panel: '#09121c',
border: '#94a3b8'
};
// Geometrie spiegelt das Grid aus style.css:
// padding 14/22, Spalten 84 | 92 | 84 mit column-gap 22, row-gap 8, Lampe 23 hoch.
const PAD_X = 22, PAD_Y = 14, COL = 84, GAUGE = 92, GAP = 22, ROW_GAP = 8, LAMP_H = 23;
const PW = PAD_X * 2 + COL * 2 + GAUGE + GAP * 2;
const PH = PAD_Y * 2 + GAUGE + ROW_GAP + LAMP_H;
const W = 520, H = PH + 70;
const PX = (W - PW) / 2, PY = (H - PH) / 2;
const GX = PX + PAD_X + COL + GAP;
const CX = GX + GAUGE / 2, CY = PY + PAD_Y + GAUGE / 2;
const R = 52 * (GAUGE / 120); // r=52 im viewBox 120, auf 92px skaliert
const SW = 8 * (GAUGE / 120);
const CIRC = 2 * Math.PI * R;
const DEPTH_X = PX + PAD_X + COL; // rechtsbündig, zeigt zum Ring
const PRESS_X = GX + GAUGE + GAP; // linksbündig, zeigt zum Ring
const CAP_Y = PY + PAD_Y + 35;
const VAL_Y = PY + PAD_Y + 61;
const FONT = "'Segoe UI',Roboto,system-ui,sans-serif";
const fmt = (s) => `${String(Math.floor(s / 60)).padStart(2, '0')}:${String(Math.floor(s % 60)).padStart(2, '0')}`;
function readout(x, anchor, label, value, unit, colour) {
const unitTspan = `${unit}`;
return `${label}
${value}${unitTspan}`;
}
function build({ file, title, oxygen, capacity, depth, pressure, level, deep, reserve, lamp }) {
const ratio = Math.max(0, Math.min(1, oxygen / capacity));
const ring = level === 'danger' ? C.danger : level === 'warn' ? C.warn : C.accent;
const lampColour = lamp ? C.accent : C.muted;
const lampX = CX - 43;
const svg = `
`;
writeFileSync(join(OUT, file), svg);
console.log(file);
}
build({
file: 'hud-normal.svg', title: 'Tauch-HUD: normaler Zustand',
oxygen: 545, capacity: 1200, depth: 12.4, pressure: 136, level: 'ok', lamp: true
});
build({
file: 'hud-warnung.svg', title: 'Tauch-HUD: Warnstufe und Reservedruck',
oxygen: 92, capacity: 900, depth: 27.5, pressure: 31,
level: 'warn', deep: true, reserve: true, lamp: false
});
build({
file: 'hud-kritisch.svg', title: 'Tauch-HUD: kritischer Luftstand',
oxygen: 8, capacity: 600, depth: 31.7, pressure: 4,
level: 'danger', deep: true, reserve: true, lamp: true
});